3D Prop Artist

Higharc
US
RemoteCareer-pivot friendly

Who this role is best for

Aimed at senior 3D artists with game development experience who thrive in remote-first environments and have shipped major projects in Unreal Engine.

Best fit for

  • Senior artists who have managed outsourced production at scale in game development.
    — “5+ years in game development or real-time production managing outsourced art production at scale
  • Experts in Unreal Engine with a passion for architecture and interior design.
    — “Expert knowledge utilizing Unreal Engine Editor
  • Systems thinkers who can build scalable pipelines for asset production.
    — “Proven experience leading complex asset initiatives independently with strong ownership and a high quality bar

Things to consider

  • Requires expertise in multiple software tools including Maya, Zbrush, and Substance Painter.
    — “Professional experience utilizing Maya, Zbrush, Adobe Photoshop, and Substance Painter/Designer
  • Must have a deep understanding of real-world materials and manufacturing logic.
    — “deep understanding of real-world materials, manufacturing logic, and construction details

How to stand out

  • Highlight experience with AI-enhanced production tools in your portfolio.
    — “Experience developing automation or AI-enhanced production tools
  • Showcase examples of standardized asset libraries you've created.
    — “Translate large manufacturer product catalogs into efficient, standardized, high-quality 3D prop libraries
  • Demonstrate your ability to work fast and accurately with attention to detail.
    — “Exceptional attention to detail--you work fast and accurately
Pace · SteadyCollaboration · MediumAutonomy · MediumDecision Impact · IndividualLevel · Senior

Derived from job-description analysis by Serendipath's career intelligence engine.

What success looks like

  • leading outsourced prop production
  • translating manufacturer product catalogs
Typical background
3D artistgame developer

Skills & requirements

Required

3D ModelingUnreal EngineAsset StandardsAutomation

Preferred

ArchitectureInterior Design

Stack & domain

Unreal Engine EditorMayaZbrushAdobe PhotoshopSubstance Painter/designerGame DevelopmentReal-time Production

About the role

As a 3D Prop Artist at Higharc, you'll be at the forefront of transforming real-world products into high-quality, optimized digital assets, working closely with both internal teams and external vendors to set and maintain rigorous standards for asset production.

Original posting from Higharc via Ashby

ABOUT US

Higharc is a VC-backed startup that is changing how new homes are designed and built. Join a founding team who’ve shipped products for Autodesk, Electronic Arts, Nike, and Apple. We have raised a total of $83M with support from top-notch venture capital firms and more than 18 strategic investors—industry leaders in construction, building products manufacturing, and distribution.

Higharc's cutting edge Visualization team is growing! We are seeking a 3D Prop Artist to lead outsourced asset production and oversee the translation of large manufacturer product libraries into high-quality, optimized, production-ready 3D assets.

WHAT YOU'LL DO

You will help scale our visualization capabilities by establishing clear asset standards, building efficient prop pipelines, and ensuring consistent quality across both internal and external production. Expect to:

  • Lead outsourced prop production, including vendor selection, briefing, quality control, and continuous improvement of workflows
  • Translate large manufacturer product catalogs into efficient, standardized, high-quality 3D prop libraries
  • Define and enforce asset standards for modeling, UVs, materials, naming conventions, LODs, and optimization
  • Create and refine photo-realistic 3D props and materials that meet both artistic and technical requirements
  • Build scalable pipelines for asset ingestion, review, iteration, and deployment into a custom web based platform and the Unreal Engine
  • Partner with internal visualization, engineering, and product teams to ensure assets integrate cleanly into production environments
  • Identify automation opportunities and leverage AI-assisted workflows to improve velocity without sacrificing quality

ABOUT YOU

You're a systems thinker brings strong game development experience, has shipped major projects, and understands how to turn real-world products into performant, reusable digital assets at scale.

You have:

  • 5+ years in game development or real-time production managing outsourced art production at scale
  • Expert knowledge utilizing Unreal Engine Editor
  • Professional experience utilizing Maya, Zbrush, Adobe Photoshop, and Substance Painter/Designer
  • Proven experience leading complex asset initiatives independently with strong ownership and a high quality bar
  • A track record of building or improving structured, scalable asset pipelines and asset standards
  • Experience developing automation or AI-enhanced production tools
  • Exceptional attention to detail--you work fast and accurately
  • Passion for architecture and interior design with a deep understanding of real-world materials, manufacturing logic, and construction details

WORKING AT HIGHARC

Higharc has been remote first since our founding in 2018. We offer flexible hours so you can do your best work without missing out on life. Higharc offers competitive salaries with significant equity, in a fast-growing, well-funded company.

Personal healthiness is an important value for us- we provide comprehensive medical, dental, and vision coverage, with unlimited PTO, and meaningful maternity/paternity leave to all U.S based employees that are full-time. You'll also have access to other big-company benefits such like short and long-term disability plans and a 401K. Haven't worked remotely before? We provide a stipend to create the ideal home office.

Source: Higharc careers (Ashby)

Similar roles