Game Play Engineer, Battle Road

Onebrief
US
Remote

Who this role is best for

Aimed at mid-level gameplay engineers with experience in game engines and live service games, working remotely on military-focused simulations.

Best fit for

  • Engineers with live game service experience and optimization skills
    — “3+ years of game engine or gameplay engineering experience, with experience both shipping and supporting live service games
  • Candidates comfortable with Godot, GDScript, and C++ in cloud-based environments
    — “Implement new gameplay systems and player-facing features in AtomEngine using Godot, GDScript, and C++
  • Developers who prioritize player experience at large scales
    — “A mindset focused on player experience at massive scales

Things to consider

  • U.S. citizenship is mandatory due to federal contract requirements
    — “Due to federal contract requirements, U.S. Citizenship is mandatory for this position

How to stand out

  • Highlight specific optimizations you've implemented in past gameplay systems
    — “Profile, analyze, and optimize gameplay systems to ensure high performance
  • Demonstrate collaboration with designers on technically feasible features
    — “Collaborate closely with designers to iterate on gameplay concepts and specifications
  • Show experience with state replication and latency considerations
    — “how latency and scale impact gameplay behavior and player experience
Pace · Fast PacedCollaboration · HighAutonomy · MediumDecision Impact · TeamLevel · Mid

Derived from job-description analysis by Serendipath's career intelligence engine.

What success looks like

  • Implemented new gameplay systems
  • Optimized gameplay performance
Typical background
3+ years of game engine or gameplay engineering experienceExperience with live service games

Skills & requirements

Required

Game Engine DevelopmentGodotGdscriptC++Performance Optimization

Preferred

UnityUnrealCloud-based Game Engine

Stack & domain

Game EngineGodotGdscriptC++Performance OptimizationTeamworkProblem-solvingInnovationGamingSoftware Development

About the role

Original posting from Onebrief via Ashby

ABOUT ONEBRIEF

Onebrief is collaboration and AI-powered workflow software designed specifically for military staffs. By transforming this work, Onebrief makes the staff as a whole superhuman - meaning faster, smarter, and more efficient.

We take ownership, seek excellence, and play to win with the seriousness and camaraderie of an Olympic team. Onebrief operates as an all-remote company, though many of our employees work alongside our customers at military commands around the world.

Founded in 2019 by a group of experienced planners, today, Onebrief’s team spans veterans from all forces and global organizations, and technologists from leading-edge software companies. We’ve raised $320m+ from top-tier investors, including Battery Ventures, General Catalyst, Sapphire Ventures, Insight Partners, and Human Capital, and today, Onebrief is valued at $2.15B. With this continued growth, Onebrief is able to make an impact where it matters most.

Battle Road Digital, part of Onebrief, applies state-of-the-art innovations and experience from the video game industry to build the future of simulations, modeling, and operations with AtomEngine – our proprietary cloud-based game engine that’s making the world playable.

ABOUT THE ROLE

We are looking for a Game Play Engineer who loves solving cutting-edge technical challenges to deliver great player experiences.

As a Gameplay Engineer, you’ll join a team of experienced game developers building AtomEngine, our scalable cloud-based simulation and modeling platform. In this role, you’ll work with our awesome team, building new gameplay systems and user experiences.

WHAT YOU'LL DO

  • Collaborate closely with designers to iterate on gameplay concepts and specifications, ensuring features are technically feasible, performant, and deliverable within schedule constraints
  • Implement new gameplay systems and player-facing features in AtomEngine using Godot, GDScript, and C++
  • Profile, analyze, and optimize gameplay systems to ensure high performance and responsiveness across a range of scenarios and scales
  • Design gameplay features with a practical understanding of where logic lives (client vs server), how state is replicated, and how latency and scale impact gameplay behavior and player experience
  • Partner with QA and testing teams to validate features, identify edge cases, and iterate on bugs related to gameplay correctness, performance, and user experience
  • Write and maintain clear technical documentation describing system behavior, interfaces, dependencies, and constraints to support collaboration and long-term maintainability

WHAT WE LOOK FOR

  • 3+ years of game engine or gameplay engineering experience, with experience both shipping and supporting live service games
  • Familiarity with popular game engines (Godot, Unity, Unreal)
  • Experience optimizing performance of systems
  • A mindset focused on player experience at massive scales
  • Due to federal contract requirements, U.S. Citizenship is mandatory for this position.

Notice to Third Party Recruitment Agencies

Please note that Onebrief does not accept unsolicited resumes from recruiters or employment agencies. In the absence of an executed Recruitment Services Agreement, there will be no obligation to any referral compensation or recruiter fee. In the event a recruiter or agency submits a resume or candidate without an agreement Onebrief explicitly reserves the right to pursue and hire those candidate(s) without any financial obligation to the recruiter or agency. Any unsolicited resumes, including those submitted to hiring managers, shall be deemed the property of Onebrief.

Source: Onebrief careers (Ashby)

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