2D Generalist Artist - Midcore Games

Voodoo
Warsaw, Poland
On-site

Who this role is best for

A natural match if you have experience in midcore game development and working with Unity.

Best fit for

  • Candidates with experience in refining UI for mobile games with strong player engagement
    — “midcore games demand a rich and immersive visual language”
  • Individuals who can design and execute UI systems while maintaining performance optimization
    — “Create high-quality 2D assets ... ensure optimal performance across mobile devices”
  • Professionals who thrive in agile, dedicated studio environments with clear creative goals
    — “a dynamic and focused team dedicated to one of our most promising prototype in scale”

Things to consider

  • The role is based in Warsaw, requiring relocation or local presence
    — “based in Warsaw”
  • There is a need to work with cross-functional remote teams, which may affect collaboration style
    — “Experience collaborating with cross-functional remote teams”

How to stand out

  • Highlight your Unity UI implementation experience and performance optimization practices
    — “Strong Unity skills, with the ability to implement and troubleshoot UI setups directly in engine”
  • Showcase your ability to create scalable UI systems and style guides
    — “Create and maintain a comprehensive UI Style Bible and reusable component libraries”
  • Demonstrate your ability to iterate quickly using live user data and feedback
    — “Iterate quickly based on team feedback and live user data”
  • Emphasize your understanding of mobile game trends and how they influence UI design
    — “A keen eye for emerging mobile game trends with the ability to creatively deconstruct and learn from success cases”
Pace · Fast PacedCollaboration · HighAutonomy · MediumDecision Impact · Team

Derived from job-description analysis by Serendipath's career intelligence engine.

What success looks like

  • Support the Art director in the ideation and execution of the game’s vision
  • Create and maintain a comprehensive UI Style Bible and reusable component libraries
Typical background
Experience in game developmentBackground in UI/UX design

Skills & requirements

Required

Unity Skills2D DesignA/B TestingCollaboration With Cross-functional Remote Teams

Preferred

Experience With Short-form VideoExperience With Community Management

Stack & domain

Unity2D DesignUi/uxA/B TestingLiveopsTeamworkCommunicationProblem-solvingCreativityAdaptabilityGamingSoftware Development

About the role

Original posting from Voodoo via Ashby

ABOUT VOODOO

Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way.

TEAM

You will be an integral part of a newly established internal studio based in Warsaw, a dynamic and focused team dedicated to one of our most promising prototype in scale. This studio is specifically chartered to improve this high-potential game up to the successful and market-ready title it is meant to become.

In this role, you'll work across our midcore game portfolio, contributing your artistic skills to titles that have already demonstrated strong core mechanics and real player engagement. Midcore games demand a rich and immersive visual language, from compelling character and environment art to visceral combat feedback and cohesive world-building, and your work will be central to delivering that.

You'll have the opportunity to contribute directly to the growth and visual refinement of our midcore titles, leveraging their existing traction to build truly exceptional player experiences. This is a unique chance to join a project pipeline with established momentum, while still having a significant impact on the creative direction within a dedicated and agile studio environment.

ROLE

  • Support the Art director in the ideation and execution of the game’s vision.
  • Design and implement a high-quality, scalable UI from concept to final integration in Unity.
  • Develop and optimize UX flows of new and existing features.
  • Create and maintain a comprehensive UI Style Bible and reusable component libraries.
  • Create high-quality 2D assets (menus, HUDs, buttons, icons, etc) and ensure optimal performance across mobile devices.
  • Setup, integrate, and animate UI scenes in Unity.
  • Work with Game Designers to ensure UI supports gameplay and accessibility goals.
  • Iterate quickly based on team feedback and live user data.
  • Propose creative ideas to boost player engagement and improve the user experience.

PROFILE

  • Strong Unity skills, with the ability to implement and troubleshoot UI setups directly in engine.
  • Excellent 2D design skills, with a keen eye for visual hierarchy, composition, and readability.
  • Experience with A/B testing interfaces or working with LiveOps features.
  • A keen eye for emerging mobile game trends with the ability to creatively deconstruct and learn from success cases.
  • Ability to design, document and execute a consistent UI visual language.
  • Experience collaborating with cross-functional remote teams.
  • Fluent in English.

BENEFITS

  • Best-in-class compensation
  • Other benefits according to the country you reside

Source: Voodoo careers (Ashby)

Similar roles