3D Artist – Modelling & Visualisation

Revel Robotics
Prague, Czechia
On-site

Who this role is best for

Geared toward visual artists with strong Blender skills and a background in product design, comfortable with adapting CAD geometry for visual production and maintaining clean, reusable assets. The role is on-site in Prague and emphasizes collaboration within a robotics-focused team.

Best fit for

  • Candidates with a strong visual production background and experience in creating clean, reusable 3D assets
    — “produce clean topology and carry out retopology where required for shading, animation or efficient scene performance”
  • Artists who can translate sketches and references into high-quality models and materials
    — “work from a mixture of existing product geometry, sketches and visual references”
  • Individuals with a track record of delivering organized, editable files for collaborative workflows
    — “deliver organised, editable files that other artists can work with”

Things to consider

  • The role requires on-site presence in Prague, with potential relocation support for non-local candidates
    — “Prague, On-Site: Robots need hands, so we work together in our Prague lab. Moving here? We sponsor your work visa and cover relocation”
  • Candidates must have at least 3 years of professional 3D modelling or visual production experience
    — “3+ years of relevant professional experience in 3D modelling or visual production”

How to stand out

  • Emphasize your ability to create clean, well-organized 3D models in your portfolio and resume
    — “developing clean, well-organised assets that other team members can readily use and refine”
  • Highlight your experience with Blender for tasks like UV unwrapping and material creation
    — “Strong practical Blender skills, including modelling, retopology, UV unwrapping and material creation”
  • Include examples of your work adapting CAD geometry for visual production
    — “adapt existing CAD or high-resolution geometry for visual production while preserving important product details and proportions”
  • Showcase your understanding of how topology and geometry density impact asset usability
    — “understanding of how topology, geometry density and shading affect the quality and usability of an asset”
Pace · SteadyCollaboration · MediumAutonomy · MediumDecision Impact · Individual

Derived from job-description analysis by Serendipath's career intelligence engine.

What success looks like

  • high-quality 3D assets
  • successful visual production
Typical background
3D modelingvisual production

Skills & requirements

Required

3D ModelingBlenderUV UnwrappingTexturing

Preferred

AnimationRiggingHoudiniKeyshot

Stack & domain

BlenderModellingRetopologyUV UnwrappingTexturingMaterial DevelopmentRenderingAnimationCollaborationAttention To DetailOrganizational SkillsProblem-solvingCreativity3D ModelingVisual ProductionRobotics

About the role

Original posting from Revel Robotics via Ashby

ABOUT REVEL

REVEL is an AI robotics company developing physical intelligence for general-purpose humanoid robots. We capture the force, dexterity and intent of human work with our Neural Gambit wearable, and use it to train RAI, the intelligence that powers our robots. REVEL is headquartered in Palo Alto, California, with R&D and engineering facilities in Prague and Hradec Králové, Czech Republic. This role is on-site with our design team in the Czech Republic.

THE ROLE

REVEL is looking for a 3D Artist to help bring our robots, wearable hardware and product ideas to life through high-quality models, materials and visual assets.

Working primarily in Blender, you will support our industrial design and visual production teams across a varied range of 3D tasks. These include modelling, retopology, UV unwrapping, texturing, material development and preparing assets for rendering and animation.

You will work from a mixture of existing product geometry, sketches and visual references, developing clean, well-organised assets that other team members can readily use and refine. The role requires both a strong visual eye and the technical discipline to produce reliable work within a shared production workflow.

This is a visual production role rather than a mechanical CAD engineering position. An understanding of physical products and CAD workflows is valuable, but the core requirement is strong practical 3D capability.

RESPONSIBILITIES

  • Create and refine models of robots, wearable products, components, props and supporting scene assets
  • Adapt existing CAD or high-resolution geometry for visual production while preserving important product details and proportions
  • Produce clean topology and carry out retopology where required for shading, animation or efficient scene performance
  • UV unwrap assets and develop textures, materials and surface finishes
  • Prepare and organise assets for product renders, animation, exploded views and promotional content
  • Support lighting, rendering and scene preparation alongside the visual production lead
  • Maintain clear naming, sensible scene organisation and reusable asset files
  • Respond to feedback and iterate efficiently with the industrial design and visual production teams
  • Check models and materials for visual and technical issues before handing them over

REQUIREMENTS

  • 3+ years of relevant professional experience in 3D modelling or visual production
  • Strong practical Blender skills, including modelling, retopology, UV unwrapping and material creation
  • A good eye for proportion, form, surface quality and detail
  • Ability to work accurately from sketches, references and existing product geometry
  • Understanding of how topology, geometry density and shading affect the quality and usability of an asset
  • Ability to deliver organised, editable files that other artists can work with
  • A collaborative approach, reliable delivery and willingness to learn new techniques
  • A relevant portfolio demonstrating high-quality 3D work, with a clear explanation of your own contribution and examples of the underlying models or workflow, not only finished renders

BONUS QUALIFICATIONS

  • Animation, rigging or other simulation experience
  • Houdini experience, particularly procedural modelling, simulations or effects
  • Experience with KeyShot for product visualisation and rendering
  • Product lighting, rendering and compositing skills
  • Experience importing and preparing CAD geometry for visualisation
  • Familiarity with CAD software such as Plasticity or Autodesk Fusion
  • Experience with dedicated texturing tools such as Substance 3D Painter

WHY REVEL

  • Work That Ships: We capture how skilled humans work, their force, touch, and judgment, and our robots do the work. You put robots on a paying customer's floor, not in a demo loop
  • The Team: Colleagues from NVIDIA, SpaceX, and Neura Robotics, and founders you work with directly. No layers, no process between you and the decisions
  • Your Own Hardware: A top-spec GPU workstation, cluster access, and hands-on time with the robots you're building. Not a software sandbox
  • Keep Learning: Conference budget for select roles (GTC, CoRL, ICRA), and room to publish and contribute to open source where our IP allows

WHAT WE OFFER

  • Unlimited Paid Time Off: Real flexibility to take time away when you need it. We trust our people to own their work, their time, and their results
  • Prague, On-Site: Robots need hands, so we work together in our Prague lab. Moving here? We sponsor your work visa and cover relocation
  • Lunch, On Us: Complimentary lunch every working day, plus coffee, snacks, and drinks whenever you need a boost

HOW TO APPLY

  • Apply with your CV and a concise, relevant portfolio.

Source: Revel Robotics careers (Ashby)

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