Early Career Mechanical Engineer

Triumph
Mountain View, US
On-siteCareer-pivot friendly

Who this role is best for

Geared toward hands-on mechanical engineering graduates comfortable with fabrication and prototyping.

Best fit for

  • Candidates with a mechanical or mechatronics degree and a background in building physical projects
    — “0 to 2 years of experience, with a degree in mechanical engineering, mechatronics, electrical engineering, or something adjacent.”
  • Individuals who enjoy working in a warehouse setting and are comfortable with iterative design and testing
    — “Work out of our warehouse in Fremont, CA on testing, bring up, maintenance, and repair of hardware in service.”
  • Those with practical shop skills and an instinct for building rather than just modeling
    — “Comfort with code. You don't need to be a software engineer, but you should be able to write Python or C to read a sensor, drive a motor, or process test data.”

Things to consider

  • The role is based in Fremont, CA, and relocation may be expected soon after joining
    — “located at our warehouse in Mountain View that will soon be relocating to Fremont.”
  • Candidates must be prepared for a significant amount of hands-on work in a shop environment
    — “You'll be in the shop as much as at a desk, and the work spans mechanical design, fabrication, testing, and the software and electronics that make hardware actually do something.”

How to stand out

  • Highlight personal projects involving mechanical design and prototyping in your resume and interviews
    — “What matters is that you've built real things, whether that was a competition car, a robot, or something you made at a makerspace because you wanted to see if it would work.”
  • Emphasize experience with CAD tools and your ability to transition from design to fabrication
    — “Design mechanical components and assemblies in CAD, and take them from concept through fabrication and test.”
  • Showcase practical coding experience with Python or C in the context of hardware interaction
    — “Write scripts and simple control code to support testing and to get hardware moving.”
Pace · SteadyCollaboration · MediumAutonomy · HighDecision Impact · Team

Derived from job-description analysis by Serendipath's career intelligence engine.

What success looks like

  • design mechanical components and assemblies
  • build and test prototypes
  • document designs
Typical background
0 to 2 years of experiencedegree in mechanical engineering, mechatronics, electrical engineering

Skills & requirements

Required

Mechanical DesignFabricationTestingCADShop Skills

Preferred

ScriptingControl Code

Stack & domain

Mechanical DesignCADFabricationTestingSoftware And ElectronicsPythonCSensor ReadingMotor DrivingTest Data ProcessingTeamworkCommunicationProblem-solvingDocumentationEagerness To LearnMechanical EngineeringMechatronicsElectrical Engineering

About the role

Original posting from Triumph via Ashby

The Role

We're looking for an engineer early in their career who wants to build things, break them, and figure out why they broke. This is a hands on role from day one. You'll be in the shop as much as at a desk, and the work spans mechanical design, fabrication, testing, and the software and electronics that make hardware actually do something.

You do not need to have done this professionally yet. What matters is that you've built real things, whether that was a competition car, a robot, or something you made at a makerspace because you wanted to see if it would work. Please note that this role is located at our warehouse in Mountain View that will soon be relocating to Fremont.

What You'll Do

  • Design mechanical components and assemblies in CAD, and take them from concept through fabrication and test.
  • Build, wire, and bring up prototypes yourself. Machining, 3D printing, soldering, and assembly are part of the job, not someone else's job.
  • Run tests, collect data, and figure out what the results mean. Then iterate.
  • Write scripts and simple control code to support testing and to get hardware moving.
  • Work alongside other engineers and teams on integration.
  • Document what you build so the next person can pick it up.
  • Work out of our warehouse in Fremont, CA on testing, bring up, maintenance, and repair of hardware in service.

What We're Looking For

  • 0 to 2 years of experience, with a degree in mechanical engineering, mechatronics, electrical engineering, or something adjacent. New graduates are welcome.
  • Solid mechanical fundamentals: statics, materials, tolerancing, and a working command of CAD.
  • Comfort with code. You don't need to be a software engineer, but you should be able to write Python or C to read a sensor, drive a motor, or process test data.
  • Shop skills and the instinct to build rather than only model. You've used a mill, a lathe, a printer, or a soldering iron and you aren't precious about getting your hands dirty.
  • Genuine eagerness to learn. You ask questions, you chase down answers, and you'd rather be told what you got wrong than left alone with it.

Source: Triumph careers (Ashby)

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