Founding UI/UX Designer, Unannounced Game

Supercell
London, United Kingdom
Hybrid

Who this role is best for

A natural match if you have end-to-end game UI/UX design experience and a passion for behavioral psychology.

Best fit for

  • Candidates with a track record of shipping game UI/UX and a deep understanding of player behavior
    — “someone who is passionate about their craft, making social game experiences, and also a student of behavioral psychology”
  • Individuals who thrive in creative autonomy and are comfortable with high-stakes, unannounced projects
    — “building from zero and shaped around a core belief: the best developers don’t need more direction, they need more freedom and fewer barriers”
  • Candidates who are skilled in AI integration and experimentation within their design workflows
    — “self-starter approach to use AI: you've found ways to use it in your day-to-day work, you experiment, figure things out”

Things to consider

  • This role is primarily office-based, requiring regular presence in London
    — “based in our London office, and because we value a collaborative work environment and genuine human interactions, it is mostly an office‑based role”
  • The project is in an early phase, and success is not guaranteed despite the potential for high impact
    — “Building towards a billion-dollar game is going to be hard”

How to stand out

  • Showcase your ability to design both intuitive UX and visually engaging UI in your portfolio
    — “translate game design requirements into intuitive and visually stunning UI solutions”
  • Highlight your experience in cross-disciplinary collaboration with engineers and artists
    — “collaborating closely with engineers, game designers and artists”
  • Demonstrate your pioneering mindset through examples of innovative UI/UX paradigms you've created
    — “pioneering new UX paradigms, head turning UI art style and hyper juicy interactions”
  • Emphasize your ability to think through edge cases and optimize for performance
    — “involved in pioneering a modern workflow and optimise assets for performance”
Pace · Fast PacedCollaboration · HighAutonomy · MediumDecision Impact · Team

Derived from job-description analysis by Serendipath's career intelligence engine.

What success looks like

  • UX flow design for entire game experience
  • Creation and implementation of UI screens, assets and animations
  • Pioneering a modern workflow and optimizing assets for performance
Typical background
5+ years of experience in UI/UX design for apps/gamesPortfolio showcasing end-to-end UI/UX work on game projects

Skills & requirements

Required

Ui/ux Design2D Art SkillsGraphic DesignTypographyCollaboration With Engineers And ArtistsExperience With Game Design Requirements

Preferred

AI ToolsTcgs

Stack & domain

Ui/ux DesignTerraformPythonGoTypeScriptGraphic DesignTypographyAI ToolsLeadershipCommunicationProblem-solvingAnalytical SkillsCollaborationAdaptabilityAccountabilityDecision MakingGame DesignBehavioral PsychologySocial Game Experiences

About the role

Original posting from Supercell via Ashby

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THIS IS YOUR OPPORTUNITY TO JOIN A SMALL GROUP OF OBSESSED GAME MAKERS, BUILDING AN AMBITIOUS MOBILE GAME FOCUSED ON COLLECTION AND SOCIAL.

As our founding UI & UX Designer, you will be the owner of the entire UX structure at a high level, down to the UI art pixels in detail. You will work intimately with engineers, artists, designers from the vision level, down to the hands on implementation. Not settling for industry good, but pioneering new UX paradigms, head turning UI art style and hyper juicy interactions.

We’re looking for someone who is passionate about their craft, making social game experiences, and also a student of behavioral psychology. Someone who plays games seriously, but understands that at least a bit of silliness is needed for success. Someone who thinks about all the edge cases, but knows doing it alone, will always leave blind spots. If you feel you have great ability, a growth mindset, and high ambition, then join us at the start of our journey!

Side quest: Read this new page about making new games https://supercell.com/en/new-games/ at Supercell.

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WHAT YOU'LL BE DOING

  • UX flow design for entire game experience
  • Creation and implementation of UI screens, assets and animations
  • Involved in pioneering a modern workflow and optimise assets for performance
  • Discover and manage external partners where needed

WHAT YOU HAVE

  • 5+ years of experience shipping UI/UX design for apps/games
  • Portfolio showcasing end-to-end UI/UX work on game projects, with examples of UI and UX flows
  • Proven ability to translate game design requirements into intuitive and visually stunning UI solutions
  • Experience collaborating closely with engineers, game designers and artists
  • Passionate about both UI & UX design
  • Range of 2D Art skills (UI elements, illustrations, animations, etc.)
  • Proficient understanding of Graphic Design and Typography
  • A self-starter approach to use AI: you've found ways to use it in your day-to-day work, you experiment, figure things out and bring the same energy to every new challenge.

WOULD BE NICE IF YOU ALSO HAVE

  • At the forefront with AI tools and actively experimenting
  • Enjoys TCGs

WHERE YOU'LL BE

This opportunity is based in our London office, and because we value a collaborative work environment and genuine human interactions, it is mostly an office‑based role.

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SUPERCELL NEW GAMES

This is a dedicated environment for building from zero and shaped around a core belief: the best developers don’t need more direction, they need more freedom and fewer barriers. This is where games get the space they need to become cultural phenomenons.

Players are waiting for your vision and ambition to build the next forever game https://supr.cl/4tPqRQv a.k.a. the best work of your career. We back this up with creative and operational autonomy, and the infrastructure, capital, and experience needed to take a game from an idea to global scale.

This is not for everyone. Building towards a billion-dollar game is going to be hard. But let's not kid ourselves: it should also be fun.

You build the rocket. We bring the launchpad.

[https://app.ashbyhq.com/api/images/user-content/1246dead-d30e-4c70-a1d3-ef7e5023d542/fa50b815-984a-46e4-bd23-f85e7ee3a448/banner_narrow_chest-2.jpg]

GAME-CHANGING FINANCIAL MODEL

Supercell is great with stuff around benefits and wellbeing, but most importantly you get to focus on what matters: making games. Skip the Venture Capital pitch decks and looking at runway spreadsheets. In exchange, we're offering a compensation model that makes this opportunity financially life-changing.

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ABOUT SUPERCELL

Supercell is a games company from Helsinki, Finland, with offices https://supr.cl/jd-offices also in San Francisco, Seoul, Shanghai, and London. You might know us as the makers of Hay Day, Clash of Clans, Boom Beach, Clash Royale, and Brawl Stars. Our mission is to create great games https://supr.cl/jd-games that as many people as possible play for years and that are remembered forever.

So, how do we make great games? By putting together the best teams and giving them the freedom and independence to succeed. And by taking risks, failing, sharing learnings https://supercell.com/en/news/learning-from-failures/, and killing lots of projects.

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RELOCATION? YES!

No matter where you’re moving from, our dedicated mobility team and partners will support you throughout your move. We’ll ensure the process is as smooth as possible for you and anyone joining you – whether they’re family members of the human or animal kind!

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YOU PROBABLY SHOULD FILL IN THE FORM BELOW

The bar is high, but if this opportunity excites you, do it! Our team is here to help you succeed. Also, we're happy to learn about any specific accommodations you may need to fully engage in our recruitment process.

Wishing you all the best,

The Supercell Recruitment team

Source: Supercell careers (Ashby)

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