Game Artist - Sand Loop

Voodoo
Paris, France
Hybrid

Who this role is best for

Game artists with Unity and UI design expertise will find this role in a dedicated, agile studio environment in Paris.

Best fit for

  • Candidates with strong Unity implementation and UI design experience in mobile puzzle games
    — “Strong Unity skills, with the ability to implement and optimise directly in engine”
  • Individuals who thrive in agile, cross-functional teams with clear creative direction
    — “a dynamic and focused team dedicated to one of our most promising prototype in scale”
  • Artists who can balance artistic vision with performance optimization for mobile platforms
    — “Create high-quality 3D/2D assets ... ensure optimal performance across mobile devices”

Things to consider

  • The role requires fluency in English for effective communication with remote teams
    — “Fluent in English”
  • Candidates must be prepared to work in a fixed location in Paris
    — “Wellness activities in our Paris office”

How to stand out

  • Highlight your ability to build UI Style Bibles and reusable component libraries
    — “Create and maintain a comprehensive UI Style Bible and reusable component libraries”
  • Demonstrate experience with A/B testing and LiveOps integration in game design
    — “Experience with A/B testing or working with LiveOps features”
Pace · Fast PacedCollaboration · HighAutonomy · MediumDecision Impact · Team

Derived from job-description analysis by Serendipath's career intelligence engine.

What success looks like

  • Support the Lead Artist in ideation and execution
  • Design and implement high-quality UI
  • Create and maintain UI Style Bible
Typical background
Experience in game developmentStrong visual design skills

Skills & requirements

Required

Unity Skills3d/2d DesignA/B TestingCollaboration With Remote Teams

Preferred

Experience With Liveops Features

Stack & domain

Unity3D Design2D DesignA/B TestingLiveops FeaturesCollaboration With Remote TeamsLeadershipCommunicationAttention To DetailProblem-solvingTeamworkGame DevelopmentPuzzle GamesUi/ux Design

About the role

Original posting from Voodoo via Ashby

ABOUT VOODOO

Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way.

TEAM

You will be an integral part of a newly established internal studio, a dynamic and focused team dedicated to one of our most promising prototype in scale. This studio is specifically chartered to improve this high-potential game up to the successful and market-ready title it is meant to become.

In this role, you'll work across our puzzle game portfolio, contributing your artistic skills to titles that have already demonstrated strong core mechanics and real player engagement. Puzzle games demand a precise and thoughtful visual language, from clear iconography and satisfying feedback animations to cohesive UI and world aesthetics, and your work will be central to delivering that.

You'll have the opportunity to contribute directly to the growth and visual refinement of our puzzle titles, leveraging their existing traction to build truly exceptional player experiences. This is a unique chance to join a project pipeline with established momentum, while still having a significant impact on the creative direction within a dedicated and agile studio environment.

ROLE

  • Support the Lead Artist in the ideation and execution of the game’s vision.
  • Design and implement a high-quality, scalable UI from concept to final integration in Unity.
  • Create and maintain a comprehensive UI Style Bible and reusable component libraries.
  • Create high-quality 3D/2D assets (characters, assets, props and environment art) and ensure optimal performance across mobile devices.
  • Setup, integrate, and animate UI scenes in Unity.
  • Work with Game Designers to ensure UI supports gameplay and accessibility goals.
  • Iterate quickly based on team feedback and live user data.
  • Propose creative ideas to boost player engagement and improve the user experience.

PROFILE

  • Strong Unity skills, with the ability to implement and optimise directly in engine.
  • Excellent 3D /2D design skills, with a keen eye for visual hierarchy, composition, and readability.
  • Experience with A/B testing or working with LiveOps features.
  • A keen eye for emerging mobile game trends with the ability to creatively deconstruct and learn from success cases.
  • Experience collaborating with cross-functional remote teams.
  • Fluent in English.

BENEFITS

  • Competitive salary
  • Premium healthcare (SideCare) for you and your family 100% borne by Voodoo
  • Swile Lunch voucher
  • Gymlib (100% borne by Voodoo)
  • Wellness activities in our Paris office
  • Child daycare facilities (Les Petits Chaperons rouges)

Source: Voodoo careers (Ashby)

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