Lead UX Designer - Star Trek Fleet Command

Scopely
Ireland
Hybrid

Who this role is best for

Strong fit for experienced UX designers who lead and innovate within complex 4X systems, working in hybrid arrangements in Ireland.

Best fit for

  • Candidates with leadership experience in live-service F2P game UX design, particularly in 4X or strategy games.
    — “Proven track record of leadership in Game UX, with extensive experience designing for complex, deep systems in live-service F2P games (4X or strategy experience highly preferred).”
  • Candidates who are adept at translating abstract product requirements into intuitive, engaging user flows.
    — “Own and champion complete, aspirational UX for new features and player experiences, transforming complex product requirements into intuitive, engaging flows.”

Things to consider

  • The role requires a hybrid work arrangement in Dublin, which may involve in-office collaboration.
    — “join our Star Trek Fleet Command team within our Live Games Portfolio division in Dublin on a hybrid basis.”
  • Candidates must be fluent in English, as the job requires written communication in English.
    — “Please ensure that the résumé/CV you attach is written in English.”

How to stand out

  • Highlight your experience in refining complex 4X systems and aligning with cross-functional teams.
    — “Work closely with product teams, game designers and artists to refine ideas and stay aligned throughout development.”
  • Showcase your process of deconstructing references and identifying common pitfalls in your design work.
    — “Find relevant references and comps, deconstructing them to uncover inspiration and common pitfalls.”
  • Emphasize your experience in maintaining design consistency through established principles and patterns.
    — “Support long-term product and UX consistency through your design work by drawing on developed knowledge of our design principles and patterns.”
Pace · Fast PacedCollaboration · HighAutonomy · MediumDecision Impact · Team

Derived from job-description analysis by Serendipath's career intelligence engine.

What success looks like

  • set design standards
  • own UX for new features
  • build deep game knowledge
  • visualize ideas
  • leverage feedback
Typical background
UX designgame design4X strategy

Skills & requirements

Required

UX Design4X Strategy Game DesignComplex System DesignPlayer ExperienceCross-discipline Collaboration

Preferred

Modular ArchitectureAI Integration

Stack & domain

UX Design4X SystemsF2P GamesGame DevelopmentGame DesignGame ArtDesign PrinciplesDesign PatternsDesign ThinkingDesign EyeDesign SolutionsDesign WorkDesign QualityDesign PerformanceDesign FeedbackDesign DataDesign InsightsDesign WorkflowsDesign Technical ConstraintsDesign Implementation RealitiesDesign Cross-disciplineLeadershipMentorshipSolutions-orientedCuriosityImprovementCreativityCollaborationPassionPlayer-centeredMobile GamesLive-service Games4X Strategy MMOTop-grossing GamesGame UXGame SystemsGame Player ExperiencesGame Player PerspectivesGame Player ShoesGame Player ThinkingGame Player DesignGame Player SolutionsGame Player WorkGame Player QualityGame Player PerformanceGame Player FeedbackGame Player DataGame Player InsightsGame Player WorkflowsGame Player Technical ConstraintsGame Player Implementation RealitiesGame Player Cross-discipline

About the role

Original posting from Scopely via Greenhouse

Scopely is looking for a Lead UX Designer to join our Star Trek Fleet Command team within our Live Games Portfolio division in Dublin on a hybrid basis.

At Scopely, we care deeply about what we do and want to inspire play every day - whether in our work environments alongside our talented colleagues or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily.

Star Trek Fleet Command is a standout success in the gaming industry. Launched in 2018, our in-house developed 4X Strategy MMO has continually evolved, earning its place as one of the top-grossing games on the market.

What You Will Do

Set design standards, best practices, and strategic UX vision for Star Trek Fleet Command, defining the craft direction across complex 4X systems.

Own and champion complete, aspirational UX for new features and player experiences, transforming complex product requirements into intuitive, engaging flows.

Build deep knowledge of the game to effectively step into the player’s shoes and ground your design decisions in real player perspectives and experiences.

Find relevant references and comps, deconstructing them to uncover inspiration and common pitfalls.

Visualise ideas by producing a range of design deliverables that communicate your thinking and design intent. This includes sketches, low to medium fidelity wireframes, user flows, and interactive UX prototypes.

Identify weak points in designs, gaps in thinking, and opportunities to better deliver on goals by applying critical thinking and a sharp design eye to strengthen solutions.

Work closely with product teams, game designers and artists to refine ideas and stay aligned throughout development. Proactively share work, keep the right people informed, and provide relevant information when it’s needed.

Leverage feedback, data, and other insights to refine designs—not just to react, but to reflect and make intentional improvements.

Support long-term product and UX consistency through your design work by drawing on developed knowledge of our design principles and patterns.

What We're Looking For

Proven track record of leadership in Game UX, with extensive experience designing for complex, deep systems in live-service F2P games (4X or strategy experience highly preferred).

Strong mentorship and leadership capabilities, with experience guiding and developing team members, reviewing work to maintain high craft quality, and managing performance effectively.

A solutions-oriented mindset that goes beyond identifying problems, bringing thoughtful, creative problem solving to the table.

A strong understanding of game development norms and pipelines, including how to design with technical constraints, implementation realities, and cross-discipline workflows in mind.

A fit for a culture built on curiosity, improvement, creativity, and collaboration, paired with a genuine passion for both playing and making games that fuels thoughtful, player-centered design.

At Scopely, we create games for everyone - and want to ensure that the people behind our games reflect that!   We are committed to creating a diverse, supportive work environment where everyone is treated with respect. We are committed to providing equal employment opportunities and welcome individuals from all backgrounds to join us & embrace the adventure!

Please ensure that the résumé/CV you attach is written in English.

About Scopely

Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of the most diversified and award-winning portfolios in the games industry — bringing hundreds of millions of players together through a shared love of play.

Founded in 2011, Scopely is powered by its exceptional team — including thousands of world-class gamemakers around the globe, a distinctive tenet-driven culture, and its proprietary technology platform, Playgami. Together, these strengths have fueled Scopely’s position as the #1 mobile games company in the U.S. and #2 globally, generating more than $10 billion in lifetime revenue. Whether building global sensations like “MONOPOLY GO!” from the ground up, or expanding through strategic acquisitions, including the FoxNext, GSN, and Scopely Explore games businesses — Scopely consistently delivers experiences players love today and return to for years to come.

Recognized multiple times as one of the "100 Most Influential Companies in the World" by TIME magazine and one of Fast Company's "World's Most Innovative Companies" and “Best Workplaces for Innovators,” Scopely believes that video games can be a force for good — creating meaningful connections, vibrant communities, and making life better through play.

Scopely has global operations and partners across four continents in more than a dozen countries worldwide. For more information, visit: https://www.scopely.com/. 

Notice to Candidates: Scopely will never request payment or financial information during the application or hiring process. Please apply only through our official website and verify that all Talent Partner communications come from an email address ending in @scopely.com.

Should you have any questions or encounter any fraudulent requests/emails/websites, please immediately contact recruiting@scopely.com. Our job applicant privacy policies are available here: California Privacy Notice and EEA/UK Privacy Notice.

Employment at Scopely is based solely on a person's merit and qualifications. Scopely does not discriminate against any employee or applicant because of race, creed, color, religion, gender, sexual orientation, gender identity/expression, national origin, disability, age, genetic information, veteran status, marital status, pregnancy or related condition (including breastfeeding), or any other basis protected by law. We also consider qualified applicants with arrest or conviction records, consistent with applicable federal, state and local law.

Source: Scopely careers (Greenhouse)

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