Principal Rendering Engineer

Roblox
San Mateo, CA

Who this role is best for

A natural match if you have experience in real-time rendering and cross-platform graphics development. This senior-level role demands expertise in dynamic 3D environments and collaboration across engineering and art teams, with a focus on scalability and compatibility.

Best fit for

  • Candidates with 6+ years of real-time rendering experience and a passion for pushing visual fidelity boundaries
    — “6+ years experience in real-time rendering
  • Individuals who have worked on low-power device optimization and creative rendering solutions
    — “creative rendering ideas, often centered around caching, incremental computation and graceful degradation
  • Candidates with cross-platform development expertise in GPU APIs like OpenGL, DirectX, Metal, or Vulkan
    — “supporting DirectX 9/11, OpenGL, GNM, Metal, and Vulkan GAPI's

Things to consider

  • This role requires in-office presence for San Mateo-based candidates on three days per week
    — “Roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors...
  • Candidates must be eligible for employment without U.S. visa sponsorship at this time
    — “please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories

How to stand out

  • Highlight your experience with dynamic rendering environments and performance optimization techniques
    — “build a high-speed, completely dynamic environments connected on all devices
  • Showcase your ability to work with technical artists and understand creator needs
    — “Learn about our community and work with technical artists to understand the present and future needs of our creators
  • Emphasize your background in low-level and high-level graphics work across multiple platforms
    — “powerful need for top-notch, low-level and high-level graphics work
Pace · Fast PacedCollaboration · HighAutonomy · MediumDecision Impact · TeamLevel · Principal

Derived from job-description analysis by Serendipath's career intelligence engine.

What success looks like

  • helped improve the performance and stability of the game engine
  • implemented rendering techniques to enhance visual fidelity
Typical background
6+ years experience in real-time rendering

Skills & requirements

Required

C++Shading Languages3D MathComputer Graphics AlgorithmsGPU Apis (opengl, Directx, Vulkan)

Preferred

Mobile Or Console Development Experience

Stack & domain

C++Shading Languages3D MathComputer Graphics Related AlgorithmsGPU Apis (opengl, Directx And Similar)

About the role

Original posting from Roblox

Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. 

At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. 

A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone.

Join some of the best Graphics Engineers in the world supporting the largest immersive 3D streaming environment deployed across console, desktop, mobile, and VR.

Scalability: Roblox provides a platform that guarantees to the creators that their games will always and automatically run on different devices, with cross-platform play and minimal load times.

Compatibility: Roblox games and assets made in the past, are still working today. Rendering has to have an eye to the past, and an eye to the future…

Community: Roblox games are made by creators of all experience levels, from professionals who earn their living on the platform to kids who are learning to program using Roblox!

As a Rendering Engineer, you will solve difficult challenges, while continuing to build a high-speed, completely dynamic environments connected on all devices.

Many established rendering techniques do not trivially apply to our platform - novel solutions are needed as we push Roblox towards higher targets of visual fidelity. Even the simpler visuals we support on low-power devices are enabled by some creative rendering ideas, often centered around caching, incremental computation and graceful degradation.

All of this is based on an in-house rendering engine built from the ground up, supporting DirectX 9/11, OpenGL, GNM, Metal, and Vulkan GAPI's. We have a powerful need for top-notch, low-level and high-level graphics work.

You Will:

Help investigate and implement rendering techniques to make ROBLOX graphics more immersive and expressive

Learn about our community and work with technical artists to understand the present and future needs of our creators

Help improve the performance and stability of our game engine

Work with other engineering and art teams

Take ownership of a project throughout its full lifecycle

You Have:

Knowledge of C++ and shading languages

Knowledge of 3D math and computer graphics related algorithms

Knowledge of one or more GPU APIs (OpenGL, DirectX and similar)

The ability to reason about code performance and memory consumption

6+ years experience in real-time rendering

Interest in creating creative rendering techniques

Passion about the state-of-the-art in rendering research

Mobile or console development experience

For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page.

Annual Salary Range$295,250—$345,040 USDRoles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted).

Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process.

For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.

Source: Roblox careers

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