Principal Software Engineer - Avatar Personalization

Roblox
San Mateo, CA
Hybrid

Who this role is best for

Best suited to experienced software engineers with expertise in game engine development working in avatar personalization and 3D character systems.

Best fit for

  • Candidates with 8+ years in game engine development and a passion for avatar systems
    — “8+ years of professional experience working on a consumer-facing game engine and/or game application”
  • Individuals with background in character customization systems and content creation tools
    — “Experience working on character building and customization systems, editors, and content creation tools”
  • Engineers skilled in C++ and Lua with a focus on performance and reliability
    — “Implement systems in a combination of C++ and Lua”

Things to consider

  • In-office presence required for roles based in San Mateo, CA, with limited remote flexibility
    — “Roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below.”
  • No H-1B sponsorship support for US-based roles at this time
    — “please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories”

How to stand out

  • Highlight experience with animation, shading, and cloth/hair physics in your resume and interviews
    — “Experience with game or film character systems such as animation, rigid-body or cloth/hair physics, or shading”
  • Emphasize your track record in building scalable, high-performance systems for large audiences
    — “build systems used by tens of millions of monthly players and developers”
  • Showcase your ability to refactor and improve existing codebases for reliability and test coverage
    — “Refactor and improve our existing codebase, and establish architectural standards for system reliability, performance, and test coverage”
Pace · Fast PacedCollaboration · HighAutonomy · HighDecision Impact · Team

Derived from job-description analysis by Serendipath's career intelligence engine.

What success looks like

  • Implement groundbreaking avatar features
  • Build APIs for Roblox developers
  • Enhance avatar fidelity and uniqueness
  • Refactor and improve codebase
Typical background
8+ years of professional experience in game engine and/or game application development

Skills & requirements

Required

C++3D MathData StructuresAlgorithmsNetworkingAvatar TechnologyAnimationClothingHairShadingGame Engine DevelopmentRefactoringAPI Development

Preferred

Film Character SystemsGame Character Systems

Stack & domain

C++3D MathData StructuresAlgorithmsNetworkingCharacter BuildingCustomization SystemsEditorsContent Creation ToolsOnline ConsoleMobile Game TitlesGame Or Film Character SystemsAnimationRigid-body PhysicsCloth/hair PhysicsShadingGame EngineAvatar TechnologyApisAvatar FeaturesPlatformsRefactoringArchitectural StandardsSystem ReliabilityPerformanceTest CoverageTeam CoordinationUser Generated Gaming PlatformLeadershipProblem-solvingCommunicationTeamworkAttention To DetailSoftware EngineeringAvatar PersonalizationGame Development3D ModelingCharacter CustomizationAPI DevelopmentUser Generated ContentPlatform Development

About the role

Original posting from Roblox

Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. 

At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. 

A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone.

As a Principal Software Engineer on the Avatar Personalization team, you will use the Roblox game engine to build features that push the boundaries of our avatar technology, and build creative systems that make Roblox avatars simple and delightful to use. You will tackle the biggest architectural projects, provide technical leadership, and coordinate with teams across Roblox to build systems used by tens of millions of monthly players and developers.

You are passionate about building outstanding systems and APIs in the Roblox game engine, enhancing avatar features, and enriching customization systems for Roblox players and developers. You'll work with Avatar technologies such as animation, clothing, hair, and shading. Experience in game or film development is especially translatable into this team and role.

You Will:

Implement groundbreaking features in Roblox game engine to build the best avatar system in the world

Build APIs for Roblox developers enabling in-experience creation of Roblox Avatars from scratch

Enhance avatar fidelity and uniqueness on Roblox

Use the Roblox game engine to build excellent vertical applications for multiple platforms (mobile, tablet, PC, and console)

Refactor and improve our existing codebase, and establish architectural standards for system reliability, performance, and test coverage

Work with numerous teams to help build the world's best user generated gaming platform

Implement systems in a combination of C++ and Lua

You Have: 

8+ years of professional experience working on a consumer-facing game engine and/or game application

Proficiency with C++, 3D math, data structures, algorithms, and networking

Experience working on character building and customization systems, editors, and content creation tools

Experience building online console or mobile game titles

Experience with game or film character systems such as animation, rigid-body or cloth/hair physics, or shading

For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page.

Annual Salary Range$295,250—$345,040 USDRoles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted).

Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process.

For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.

Source: Roblox careers

Similar roles