Rendering Engineer, Light Fields

Genesis Therapeutics
Paris, France
On-site

Who this role is best for

Aimed at mid-level computer graphics PhDs with production experience who can move research into robust code for light field rendering in Paris.

Best fit for

  • Researchers who transitioned to production roles with hands-on rendering pipeline experience.
    — “Move research into production, turning papers into robust, performant code
  • Graphics engineers with published work at top-tier venues like SIGGRAPH.
    — “Publications at venues such as SIGGRAPH, SIGGRAPH Asia, CVPR, ICCV
  • Specialists in color science workflows from capture to display calibration.
    — “Own color science end to end: camera characterization, color spaces

Things to consider

  • PhD or equivalent research track record is mandatory, not optional.
    — “PhD in computer graphics or a related field
  • Role requires shipping product code, not just publishing papers.
    — “This is an ownership role, not a pure research position

How to stand out

  • Demonstrate production-grade implementations beyond academic prototypes in your portfolio.
    — “Hands-on experience with radiance fields beyond toy implementations
  • Highlight specific display calibration or HDR output projects.
    — “Familiarity with HDR standards and display characterization
  • Show cross-team pipeline architecture contributions in past roles.
    — “Collaborate with capture, ML, and platform teams
Pace · SteadyCollaboration · MediumAutonomy · HighDecision Impact · IndividualLevel · Principal

Derived from job-description analysis by Serendipath's career intelligence engine.

What success looks like

  • high-quality rendering output
  • efficient pipeline optimization
Typical background
PhD in computer graphics or related field

Skills & requirements

Required

Light Field RenderingGaussian SplattingColor ScienceC++ ProgrammingGPU Programming

Preferred

Differentiable RenderingNeural Compression

Stack & domain

C++CUDACompute ShadersPythonComputer GraphicsComputational ImagingComputer Vision

About the role

Original posting from Genesis Therapeutics via Ashby

About the role

Genesis AI is building Nyx, a renderer that delivers offline quality at realtime performance, powered by next generation capture and rendering technology built on light fields and Gaussian splatting. We are looking for a principal level rendering engineer to own our light field pipelines end to end, from capture and training through Gaussian splats or other suitable representations all the way to color accurate output on real displays. Nyx is a hybrid renderer optimized for robotics scenarios. This is an ownership role, not a pure research position, where you will be responsible for the product itself rather than just the papers behind it.

What you'll do

  • Design and implement light field generation and reconstruction pipelines
  • Build and optimize Gaussian splat generation, training, compression, and real-time rendering
  • Own color science end to end: camera characterization, color spaces, tone mapping, HDR output, and display calibration
  • Move research into production, turning papers (yours or others') into robust, performant code
  • Collaborate with capture, ML, and platform teams to define the pipeline architecture

What we're looking for

  • PhD in computer graphics, computational imaging, computer vision, or a related field (or an equivalent research track record)
  • Publications at venues such as SIGGRAPH, SIGGRAPH Asia, CVPR, ICCV, or EGSR
  • Hands-on experience with radiance fields, 3D Gaussian splatting, or light field rendering beyond toy implementations
  • Solid grounding in color science: colorimetry, camera ISP pipelines, and ACES or similar managed workflows
  • Strong C++ and GPU programming (CUDA, compute shaders), plus Python for research tooling

Nice to have

  • Industry experience shipping capture, VFX, or real-time rendering products
  • Differentiable rendering, novel view synthesis, or neural compression experience
  • Familiarity with HDR standards (PQ, HLG) and display characterization

Source: Genesis Therapeutics careers (Ashby)

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