Senior Engineer, Graphics

Scopely
Ireland
RemoteCareer-pivot friendly

Who this role is best for

Geared toward candidates with mobile graphics expertise comfortable with real-time rendering optimizations.

Best fit for

  • Candidates with mobile rendering experience and a track record in optimizing GPU performance for cross-platform games
    — “Develop and optimize real-time rendering features on mobile platforms using Vulkan (Android) and Metal (iOS)”
  • Candidates who have worked on modern rendering techniques and shader optimization for power-efficient performance
    — “Write and optimize shaders (HLSL/GLSL/MSL) for power-efficient mobile performance”
  • Candidates with experience in custom engine development or advanced rendering systems like Nanite/Lumen
    — “Experience with UE5’s Nanite/Lumen or equivalent advanced rendering solutions”

Things to consider

  • The role may require relocation or travel to Barcelona if hybrid work is preferred
    — “This role can be based remotely in the UK, Ireland, Portugal, Spain or from our Barcelona hub on a hybrid basis”
  • The position is focused on an unannounced project, requiring flexibility and adaptability
    — “We are in the early stages of development on an ambitious, unannounced, cross-platform Strategy/MMO title”

How to stand out

  • Highlight experience with clustered/meshlet-based systems and GPU-driven visibility in your resume and interviews
    — “Work with clustered/meshlet-based geometry systems, implementing GPU-driven visibility, culling, and LOD”
  • Emphasize your ability to integrate and refine advanced rendering techniques such as TAA and TSR
    — “Integrate and refine modern rendering techniques such as clustered/tiled lighting, temporal anti-aliasing (TAA), and super-resolution (TSR)”
  • Showcase your experience with profiling and optimizing GPU/CPU performance using tools like RenderDoc and Mali/Snapdragon profilers
    — “Profile GPU/CPU performance and analyze rendering bottlenecks using tools like RenderDoc, Perfetto, Xcode GPU Debugger, and Mali/Snapdragon profilers”
  • Demonstrate your understanding of tile-based GPU architecture and render pass optimizations
    — “Contribute to GPU memory layout design, draw submission strategies, and render pass optimizations for tile-based GPUs”
  • Include examples of cross-platform rendering experience or work with Unity’s SRP in your application materials
    — “Experience with Unity’s Scriptable Render Pipeline (SRP), including extending or customizing SRPs”
Pace · Fast PacedCollaboration · HighAutonomy · MediumDecision Impact · Team

Derived from job-description analysis by Serendipath's career intelligence engine.

What success looks like

  • high-performance visuals
  • cross-platform compatibility
Typical background
graphics programmingmobile game development

Skills & requirements

Required

Real-time RenderingShader OptimizationGPU Performance Profiling

Preferred

UE5 Nanite/lumen

Stack & domain

Real-time RenderingVulkanMetalClustered/meshlet-based Geometry SystemsGpu-driven VisibilityCullingLODClustered/tiled LightingTemporal Anti-aliasing (taa)Super-resolution (tsr)Global IlluminationShaders (hlsl/glsl/msl)Gpu/cpu Performance ProfilingGPU Memory Layout DesignDraw Submission StrategiesRender Pass OptimizationsTile-based GpusUnity’s Scriptable Render Pipeline (srp)Ue5’s Nanite/lumenCollaborationCommunicationProblem-solvingTeamworkGraphicsMobile Platforms

About the role

Original posting from Scopely via Greenhouse

We are looking for a Senior Graphics Engineer. This role can be based remotely in the UK, Ireland, Portugal, Spain or from our Barcelona hub on a hybrid basis. If you're open to working in any of these locations, there's no need to apply more than once. We'll discuss location preferences during the hiring process. We can support with visa sponsorship from any location.  

We are looking for strong rendering expertise and a passion for delivering high-quality, high-performance visuals. You will work on real-time rendering features and optimizations that help our game look and run its best across a wide range of devices. 

We are in the early stages of development on an ambitious, unannounced, cross-platform Strategy/MMO title, creating a team of talented and passionate game makers to join us on this exciting journey!

At Scopely, we care deeply about what we do and want to inspire play, every day — whether in our work environments alongside our talented colleagues or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing, and innovating the mobile games industry, connecting millions of people around the world daily.

What You Will Do

Develop and optimize real-time rendering features on mobile platforms using Vulkan (Android) and Metal (iOS).

Work with clustered/meshlet-based geometry systems, implementing GPU-driven visibility, culling, and LOD.

Integrate and refine modern rendering techniques such as clustered/tiled lighting, temporal anti-aliasing (TAA), and super-resolution (TSR).

Assist in the development of real-time global illumination features in collaboration with senior technical staff, ensuring scalability across different device tiers.

Write and optimize shaders (HLSL/GLSL/MSL) for power-efficient mobile performance.

Profile GPU/CPU performance and analyze rendering bottlenecks using tools like RenderDoc, Perfetto, Xcode GPU Debugger, and Mali/Snapdragon profilers.

Contribute to GPU memory layout design, draw submission strategies, and render pass optimizations for tile-based GPUs.

Collaborate closely with engine and content teams to ensure visuals meet quality and performance goals across platforms.

Stay informed on industry rendering trends and suggest improvements to our pipeline.

What We Are Looking For

5+ years of graphics programming experience, with a focus on mobile platforms.

Strong C++ skills with experience working in performance-critical rendering code.

Solid knowledge of Vulkan and/or Metal APIs.

Experience with Unity’s Scriptable Render Pipeline (SRP), including extending or customizing SRPs.

Understanding of mobile GPU architecture (tiling, bandwidth, power constraints).

Proficiency in GPU performance profiling and optimization workflows.

Familiarity with compute-based rendering techniques, GPU-driven pipelines, and modern culling/visibility approaches.

Bonus Points

Experience with UE5’s Nanite/Lumen or equivalent advanced rendering solutions.

Background in custom engine development or low-level rendering systems.

Contributions to open-source graphics tools or technical publications.

Cross-platform rendering experience beyond mobile (PC/console).

About Scopely

Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of the most diversified and award-winning portfolios in the games industry — bringing hundreds of millions of players together through a shared love of play.

Founded in 2011, Scopely is powered by its exceptional team — including thousands of world-class gamemakers around the globe, a distinctive tenet-driven culture, and its proprietary technology platform, Playgami. Together, these strengths have fueled Scopely’s position as the #1 mobile games company in the U.S. and #2 globally, generating more than $10 billion in lifetime revenue. Whether building global sensations like “MONOPOLY GO!” from the ground up, or expanding through strategic acquisitions, including the FoxNext, GSN, and Scopely Explore games businesses — Scopely consistently delivers experiences players love today and return to for years to come.

Recognized multiple times as one of the "100 Most Influential Companies in the World" by TIME magazine and one of Fast Company's "World's Most Innovative Companies" and “Best Workplaces for Innovators,” Scopely believes that video games can be a force for good — creating meaningful connections, vibrant communities, and making life better through play.

Scopely has global operations and partners across four continents in more than a dozen countries worldwide. For more information, visit: https://www.scopely.com/. 

Notice to Candidates: Scopely will never request payment or financial information during the application or hiring process. Please apply only through our official website and verify that all Talent Partner communications come from an email address ending in @scopely.com.

Should you have any questions or encounter any fraudulent requests/emails/websites, please immediately contact recruiting@scopely.com. Our job applicant privacy policies are available here: California Privacy Notice and EEA/UK Privacy Notice.

Employment at Scopely is based solely on a person's merit and qualifications. Scopely does not discriminate against any employee or applicant because of race, creed, color, religion, gender, sexual orientation, gender identity/expression, national origin, disability, age, genetic information, veteran status, marital status, pregnancy or related condition (including breastfeeding), or any other basis protected by law. We also consider qualified applicants with arrest or conviction records, consistent with applicable federal, state and local law.

Source: Scopely careers (Greenhouse)

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