Senior Game Designer (Multiplayer Gameplay Modes) - Paper.io 2

Voodoo
Paris +16 more
RemoteCareer-pivot friendly

Who this role is best for

Experienced mobile game designers with a focus on multiplayer modes will find this role in a global, collaborative environment that emphasizes iterative development and creative freedom.

Best fit for

  • Candidates with a background in mobile F2P game development and a track record of shipping player-facing content
    — “Experience shipping player-facing content, ideally in mobile games”
  • Designers who have worked on multiplayer or party games and can balance accessibility and competition
    — “Balance accessibility, competition, pacing and replayability”

Things to consider

  • The role requires a high level of independence and ownership of projects
    — “The ability to work independently and take full ownership”
  • Strong Unity experience is preferred for direct mode fine-tuning
    — “Fine-tune modes directly in Unity whenever possible”

How to stand out

  • Highlight your experience in designing and shipping competitive multiplayer modes for mobile games
    — “Design and prototype new gameplay modes”
  • Emphasize your ability to iterate quickly through testing and feedback
    — “Iterate quickly through testing, feedback and playtests”
  • Showcase your experience in creating simple, readable rules for one-finger controls
    — “Define simple, readable rules for one-finger controls”
  • Demonstrate your capacity to cut or reshape weak ideas based on early testing
    — “Identify weak ideas early and confidently cut or reshape them”
Pace · Fast PacedCollaboration · MediumAutonomy · HighDecision Impact · Team

Derived from job-description analysis by Serendipath's career intelligence engine.

What success looks like

  • create new and improve existing gameplay modes
  • define clear rules for controls
  • iterate through testing and feedback
  • balance gameplay elements
  • work independently and take full ownership
Typical background
game designproduct management

Skills & requirements

Required

Design And Prototype New Gameplay ModesImprove Existing ModesDefine Simple Rules For ControlsIterate Through Testing And FeedbackBalance Accessibility, Competition, Pacing, And ReplayabilityWork IndependentlyDocument Designs ClearlyFine-tune Modes In Unity

Preferred

Strong Unity ExperienceAbility To Prototype Directly In The EngineExperience With Mobile Controls, Multiplayer, Or Party GamesExperience Working On Live Games Or Live Content

Stack & domain

Unity

About the role

Original posting from Voodoo via Ashby

ABOUT VOODOO

Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way.

TEAM

Our Gaming team is made up of hybrid-casual, casual, and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing, and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games.

Joining our Live games team means collaborating with gaming industry experts on globally renowned, enduring games while embracing exciting new entrepreneurial ventures. With over seven billion downloads worldwide and a portfolio of more than 10 resilient hybrid games generating more than $20m per year, we are the world's largest and most successful hybrid publisher.

You will be joining one of our Live Studios, working on Paper.io2 https://play.google.com/store/apps/details?id=io.voodoo.paper2&hl=en.

ROLE

Paper Party is the multiplayer mode of Paper.io 2. We are looking for a dedicated Game Designer to improve the modes we already have and create new ones from scratch.

All modes will keep the Paper universe, camera and controls. Beyond that, there is a lot of creative freedom. You will explore new rules, objectives, win conditions, pacing and team setups to create a broad range of fun and replayable multiplayer experiences.

You will:

  • Design and prototype new gameplay modes
  • Improve existing Paper Party modes
  • Define simple, readable rules for one-finger controls
  • Iterate quickly through testing, feedback and playtests
  • Balance accessibility, competition, pacing and replayability
  • Identify weak ideas early and confidently cut or reshape them
  • Work closely with the Paper.io 2 team to turn concepts into playable experiences
  • Document your designs clearly
  • Fine-tune modes directly in Unity whenever possible

This is a hands-on role for someone who enjoys moving quickly from an idea to a playable prototype, testing it and improving it.

PROFILE

  • 5+ years of experience in mobile F2P games, designing new games, gameplay modes or prototypes from scratch
  • Experience shipping player-facing content, ideally in mobile games
  • A strong understanding of multiplayer and competitive gameplay
  • A good sense of pacing, clarity and player motivation
  • A pragmatic and iterative approach: prototype, test, cut and retry
  • The ability to work independently and take full ownership
  • Strong English communication and collaboration skills

NICE TO HAVE

  • Strong Unity experience
  • Ability to prototype directly in the engine
  • Experience with mobile controls, multiplayer or party games
  • Experience working on live games or live content

Source: Voodoo careers (Ashby)

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