Senior Product Designer

Trove
New York, NY
HybridCareer-pivot friendly

Who this role is best for

Geared toward product designers with deep Figma expertise and experience in early-stage startups comfortable with owning product areas and working across iOS, Android, and web platforms.

Best fit for

  • Candidates with a track record of building consumer-facing features and a strong background in early-stage startup environments
    — “You've spent time at an early stage company and executed with very little structure”
  • Designers who thrive in cross-functional collaboration and can translate diverse input into cohesive product experiences
    — “Input will come from a lot of different directions: brand design, loyalty, engineering, and the founders”
  • Individuals who are adept at creating and maintaining design systems and component libraries
    — “You'll build and maintain the design system and component library our design and engineering teams depend on”

Things to consider

  • Requires a commitment to in-office work for three days per week in New York
    — “Located in NYC (3 days in office)”
  • High expectations for quality and speed in a fast-evolving environment
    — “Having a second set of hands means we can do more and move faster while still holding a high bar for quality”

How to stand out

  • Emphasize your experience in building consumer products with a focus on user retention and engagement
    — “You'll own an area of the product that keeps collectors coming back”
  • Showcase your ability to work with AI tools in your design workflow
    — “AI is built into your design workflow, with your own judgment making the final call”
  • Highlight your ability to maintain design consistency across multiple platforms
    — “Design features that feel native on iOS, web, and Android”
Pace · Fast PacedCollaboration · HighAutonomy · HighDecision Impact · Team

Derived from job-description analysis by Serendipath's career intelligence engine.

What success looks like

  • Improved user experience across platforms
  • Enhanced design system and component library
Typical background
Product DesignUI/UX DesignProduct Management

Skills & requirements

Required

Product DesignUi/ux DesignDesign System ManagementCross-platform DesignCollaboration With Engineering

Preferred

AI Integration In Design Workflow

Stack & domain

Product DesignFigmaPhotoshopIllustratorAfter EffectsAICreativityCollaborationProblem-solvingUi/uxProduct Development

About the role

Original posting from Trove via Ashby

Located in NYC (3 days in office)

We're a collectibles startup that quickly reached profitability with a small team of talented, dedicated people. Design is an important part of our brand and user experience, and we're growing the team to keep pace with the business.

The current state

Trove is an early stage B2C business, backed by top tier VCs, athletes, and celebrities, built by founders who have scaled and exited multiple startups. We've created a gamified e-commerce platform for trading cards that offers digital access to physical inventory. We have 12 full time employees and a number of contractors spread out across the US, Canada, Europe, and South America. On the design side, we currently have a Head of Design and a Founding Product Designer.

We've made a number of recent hires on the GTM and Engineering teams, and as these new team members ramp there's a lot of additional creative work needed. Having a second set of hands means we can do more and move faster while still holding a high bar for quality. We're early stage so a lot of the workflows and systems you'll need don't exist yet. These are things we'll build together.

The opportunity

You'll own an area of the product that keeps collectors coming back: profiles, loyalty, and the tools our customers use to manage their collections. You'll design features that feel native on iOS, web, and Android, and you'll build and maintain the design system and component library our design and engineering teams depend on.

You'll work closely with engineering from the first sketch until a feature ships, staying involved through the entire build. Input will come from a lot of different directions: brand design, loyalty, engineering, and the founders. Your job is to create experiences that feel simple and cohesive while helping the team innovate and bring our best ideas to life. We do a lot of prototyping and everyone on the team builds with AI. No two days look the same and we're constantly looking for ways to push the boundaries and raise the bar. Being highly creative and finding new ways of doing things is a requirement to work here.

What you bring

  • 6+ years of product design with a portfolio of consumer products you've helped build
  • Shipped work on iOS, Android, and web
  • Deep Figma expertise
  • Working knowledge of Photoshop, Illustrator, and After Effects
  • AI is built into your design workflow, with your own judgment making the final call
  • You've spent time at an early stage company and executed with very little structure

What success looks like

Designers and engineers build from a shared component library, and features go from idea to release much faster than they do today. Web and Android feel as polished as iOS. Existing features have a visibly higher level of craft and collectors use them more. You've built strong working relationships across the team and your input shapes what we build. You move quickly without lowering the bar, and the product feels more cohesive with every release.

Source: Trove careers (Ashby)

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