Senior Prop Artist

Genesis Therapeutics
Paris, France
On-site

Who this role is best for

Aimed at senior prop artists with AAA game experience who can balance artistic quality with real-time technical constraints in a robotics-focused simulation environment.

Best fit for

  • Senior artists with shipped AAA game assets under real-time engine constraints.
    — “5+ years as a prop / hard-surface / environment artist, with shipped work built under AAA real-time engine constraints
  • Technical artists who optimize photoreal assets for GPU rendering pipelines.
    — “Author assets to strict poly, texture, and memory budgets suited to GPU-accelerated real-time rendering
  • Detail-oriented modelers who recreate real-world objects with dimensional accuracy.
    — “Recreate real-world objects from reference and photogrammetry, matching real dimensions, materials, and wear

Things to consider

  • Assets must pass both visual and physical correctness validation.
    — “Partner with rendering and physics engineers to make sure assets are visually and physically correct in-engine
  • Role requires maintaining consistency across a growing asset library.
    — “Maintain consistency, naming, and quality standards across a growing library of props

How to stand out

  • Showcase photogrammetry cleanup samples that demonstrate production readiness.
    — “Photogrammetry and scan cleanup experience; comfortable turning raw scans into production-ready assets
  • Highlight specific AAA projects where you optimized for real-time budgets.
    — “Deep understanding of real-time constraints: poly budgets, LODs, texture memory, and optimization tradeoffs
  • Prepare examples of material accuracy in path-traced rendering contexts.
    — “Familiarity with real-time / GPU-accelerated rendering pipelines and how assets behave in a path-traced renderer
Pace · SteadyCollaboration · MediumAutonomy · MediumDecision Impact · IndividualLevel · Senior

Derived from job-description analysis by Serendipath's career intelligence engine.

What success looks like

  • create photoreal props for digital twins
  • partner with rendering and physics engineers
Typical background
5+ years as a prop / hard-surface / environment artist

Skills & requirements

Required

ModelingSculptingPBR TexturingPhotogrammetry

Preferred

Real-time / Gpu-accelerated Rendering PipelinesRoboticsEmbodied AI

Stack & domain

ModelingSculptingTexturingMayaBlenderZbrushSubstance PainterSubstance DesignerPhotogrammetryReal-time RenderingAttention To DetailProblem SolvingCollaborationSimulationRoboticsEmbodied AI

About the role

Original posting from Genesis Therapeutics via Ashby

About the Role

Genesis AI is building Genesis World, a unified multi-physics simulation engine paired with Nyx, our in-house path traced photorealistic renderer that powers the next generation of robotics and embodied AI. We are looking for a Senior Prop Artist to model, sculpt, and texture the physical objects and digital twins that populate our simulated worlds. Because these assets are used as training data for machines operating in the physical world, close enough is not enough, meaning scale, proportion, material response, and geometric accuracy must all hold up under scrutiny. This is a craft heavy role where you will apply game caliber art skills beyond entertainment to build beautiful, efficient assets that perform in real time and directly narrow the gap between simulation and reality.

What You'll Do

  • Create photoreal props for digital twins end-to-end: modeling, high-poly sculpting, retopology, UVs, and PBR texturing.
  • Recreate real-world objects from reference and photogrammetry, matching real dimensions, materials, and wear.
  • Clean up, retopologize, and optimize scanned and existing assets to meet real-time budgets without losing fidelity.
  • Author assets to strict poly, texture, and memory budgets suited to GPU-accelerated real-time rendering.
  • Partner with rendering and physics engineers to make sure assets are visually and physically correct in-engine.
  • Maintain consistency, naming, and quality standards across a growing library of props.

What We're Looking For

  • 5+ years as a prop / hard-surface / environment artist, with shipped work built under AAA real-time engine constraints (games, not VFX).
  • Strong modeling skills in Maya and/or Blender and sculpting expertise in ZBrush.
  • Mastery of PBR texturing in Substance (Painter/Designer).
  • Photogrammetry and scan cleanup experience; comfortable turning raw scans into production-ready assets.
  • Deep understanding of real-time constraints: poly budgets, LODs, texture memory, and optimization tradeoffs.
  • A sharp eye for accuracy, scale, and material fidelity, and the discipline to hit them consistently.

Nice to Have

  • Familiarity with real-time / GPU-accelerated rendering pipelines and how assets behave in a path-traced renderer.
  • Interest or background in robotics, embodied AI, or sim-to-real.

Source: Genesis Therapeutics careers (Ashby)

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