Senior Software Engineer, 3D Systems

Roblox
San Mateo, CA
On-site

In the 12 months to 30 Jun 2026, Roblox filed 62 H-1B positions titled "Senior Software Engineer". Source: U.S. Department of Labor, LCA disclosure data. A record of filings already made, not a commitment to sponsor.

Who this role is best for

Strong fit for experienced 3D systems engineers who design and optimize high-performance systems for constrained platforms and collaborate across teams. This role emphasizes technical depth in C++ and real-time 3D systems, with a focus on global collaboration and mobile performance.

Best fit for

  • Experienced 3D systems engineers with a focus on performance optimization for constrained platforms
    — “Performance of our game engine across a wide range of devices, with particular attention to mobile”
  • Candidates with a background in game engines or real-time simulation who can drive projects end-to-end
    — “Drive projects end-to-end, mentor other engineers, and help set a high bar for technical quality”

Things to consider

  • The role requires a strong presence in the San Mateo office, with limited remote flexibility
    — “Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday”
  • Candidates must be eligible for employment in the US without visa sponsorship
    — “Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories”

How to stand out

  • Highlight experience with real-time 3D systems and performance optimization in constrained environments
    — “Experience diagnosing tradeoffs among CPU/GPU time, memory, loading latency”
  • Emphasize hands-on contributions to production systems in 3D rendering or geometry processing
    — “Building at least one production system involving real-time 3D rendering, mesh or geometry processing”
  • Showcase ability to explain complex technical systems to diverse audiences
    — “Explain complex technical topics clearly to different audiences”
Pace · Fast PacedCollaboration · HighAutonomy · MediumDecision Impact · Team

Derived from job-description analysis by Serendipath's career intelligence engine.

What success looks like

  • optimized 3D engine systems
  • improved performance across devices
Typical background
game developmentreal-time renderingsoftware engineering

Skills & requirements

Required

C++3D RenderingMesh ProcessingReal-time PerformanceCollaboration

Preferred

Ar/vrGame EnginesReal-time Simulation

Stack & domain

C++3D RenderingMesh ProcessingLevel Of DetailTranscodingStreamingRuntime LoadingPerformance SystemsCollaborationCommunicationGame EnginesReal-time SimulationRoboticsAr/vr3D Asset PipelinesGpu/client Performance

About the role

Original posting from Roblox

Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. 

At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. 

A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone.

Job Description

The Geometry Scalability team builds the systems that power both Avatars and Environments across Roblox. Our mission is to enable millions of developers to build large, high-fidelity worlds and multiplayer experiences that still run smoothly on phones and low-end devices.

We’re the team that lets Roblox experiences evolve from simple platformers into massively multiplayer, open-world, AAA-quality games. This is a CEO-level priority: how Roblox “ages up” from kids’ games to experiences everyone wants to play, by making higher-fidelity avatars and environments performant at platform scale.

You Will:

Design and ship 3D engine systems for avatar and environment geometry, including mesh processing, level of detail, transcoding, streaming, runtime loading, and related performance systems.

Partner closely with other teams (Rendering, Avatar, Studio) and external developers so that the features you build are directly usable to create amazing experiences.

Profile and improve the performance of our game engine across a wide range of devices, with particular attention to mobile.

Lead by example: drive projects end-to-end, mentor other engineers, and help set a high bar for technical quality and code health on the team.

You Have:

Proven Expertise: 8+ years of professional experience building and shipping high-performance systems in domains such as game engines, real-time simulation, robotics, AR/VR, or similar.

Strong C++ Experience: Deep proficiency in C++, with a focus on writing clean, efficient, and maintainable code in large codebases.

Applied 3D Systems Experience: Demonstrated hands-on experience building at least one production system involving real-time 3D rendering, mesh or geometry processing, LOD, animation/skinning, spatial data, 3D asset pipelines, or GPU/client performance. Deep specialization in one area is not required, but meaningful hands-on experience is.

Real-time Performance Mindset: Experience diagnosing tradeoffs among CPU/GPU time, memory, loading latency, visual quality, and frame-time stability on constrained platforms such as mobile or console.

Ownership in Ambiguity: A track record of driving work end-to-end when the problem wasn't fully specified: defining the approach yourself, seeing it through implementation, rollout, and production consequences; gathering more information when requirements didn't make sense.

Collaboration and Communication: Ability to work effectively across teams (Engine, Rendering, Avatar, Studio, and developer-facing teams) and explain complex technical topics clearly to different audiences.

For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page.

Annual Salary Range$243,290—$295,250 USDRoles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted).

Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process.

For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.

Source: Roblox careers

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