Senior Software Engineer - Studio Tools

Roblox
San Mateo, CA
On-siteCareer-pivot friendly

Who this role is best for

Best suited to experienced engineers with a background in developer tooling working in the game development domain.

Best fit for

  • Candidates with 5+ years of experience in user-facing application development and a focus on developer tools
    — “5+ years in developing and deploying top of the line user-facing applications
  • Individuals with a passion for improving end-user experience through intuitive tooling
    — “A passion for end-user experience
  • Engineers with a background in creating reusable frameworks and tooling for content creation
    — “Define architecture and implement reusable tooling frameworks

Things to consider

  • Onsite work arrangement requires presence three days a week at the San Mateo headquarters
    — “Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday
  • Visa sponsorship for H-1B is not supported for this role in the US
    — “Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories

How to stand out

  • Highlight experience with C++ and lower-level languages in your resume and interview responses
    — “1+ years of experience with C++ or another lower-level language
  • Emphasize your ability to design and execute technical architecture for large-scale applications
    — “Design and execute on the architecture and technical direction that will be the future of our application
  • Showcase past work on developer or creative tools, such as 3D editors or game development platforms
    — “Experience in making developer-, engineer- or artist-facing tools, such as game development tooling, CADs, 3D editors, design tools is a big plus
Pace · Fast PacedCollaboration · HighAutonomy · MediumDecision Impact · TeamLevel · Senior

Derived from job-description analysis by Serendipath's career intelligence engine.

What success looks like

  • defined architecture for tooling frameworks
  • mentored team members
  • delivered complex technical projects
Typical background
software engineeringgame development

Skills & requirements

Required

C++UI FrameworksDeveloper ToolingArchitecture Design

Preferred

Game Development ToolingCads3D Editors

Stack & domain

C++ReactCocoaWPFSoftware EngineeringGame Development

About the role

Original posting from Roblox

Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. 

At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. 

A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone.

As a Senior Software Engineer in the Builder Tools team, you’ll work on interactive, developer-facing tools and reusable tooling frameworks for Roblox Studio, a collaborative IDE for making Roblox games. 

The Builder Tools team is in charge of Roblox Studio’s content making features, from 3D draggers to world-class character animation tools, tooling for making terrain for huge worlds, in-game UI authoring tools, and many more. 

In this role, you will have a direct impact on how streamlined and enjoyable making games on Roblox is for hundreds of thousands developers worldwide!

You will:  

Work on various interactive tools for Roblox game developers

Define architecture and implement reusable tooling frameworks

Work with UX designers and Product Manager to come up with most optimal and ergonomic solutions

Design and execute on the architecture and technical direction that will be the future of our application

Own and deliver complex technical projects from the planning stage through execution

Work cross functionally, across teams and technology platforms

Mentor team members helping them improve their professional skills and expertise

Design, develop, and implement technological practices, patterns, and strategies

Participate in building the world's best professional application for massively multiplayer game development

You have:

5+ years in developing and deploying top of the line user-facing applications

Bachelor's degree in Computer Science, or a similar technical field

1+ years of experience with C++ or another lower-level language

A passion for end-user experience

Experience with UI frameworks like React, Cocoa, WPF, or others is a plus

Experience in making developer-, engineer- or artist-facing tools, such as game development tooling, CADs, 3D editors, design tools  is a big plus.

For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page.

Annual Salary Range$196,750—$243,290 USDRoles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted).

Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process.

For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.

Source: Roblox careers

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