Senior UX Designer (CONTRACT)

Bungie
United States
Remote

Who this role is best for

Geared toward candidates comfortable with cross-functional team collaboration and iterative design processes, with a focus on game development and remote work arrangements.

Best fit for

  • Candidates with a background in game design and a strong portfolio showcasing UX projects.
    — “A portfolio with UX projects.”
  • Individuals who thrive in iterative, feedback-driven environments and can translate ambiguous goals into clear design solutions.
    — “evolving problems that are complex and ambiguous into clear actionable design solutions.”

Things to consider

  • The role is likely intended for U.S.-based candidates due to the specified pay range and location.
    — “Please note that the individual base pay range may vary based on job-related factors which may include ... geographic location.”
  • The role may require a high level of self-direction, given the remote work arrangement and cross-functional team expectations.
    — “You'll work from concept to completion by collaborating closely with other designers to achieve your goals.”

How to stand out

  • Emphasize your ability to translate player insights into actionable design solutions in your portfolio.
    — “Convert goals and requirements into viable solutions that follow and complement our UX strategy and design principles.”
  • Highlight documented strategies and design patterns in your past work to align with the role's requirements.
    — “Establish and document strategies, guidelines, and patterns.”
  • Demonstrate experience in cross-functional team dynamics and stakeholder collaboration during interviews.
    — “You know how to move a design forward with your team and in discussions with stakeholders using proven collaboration methods.”
  • Showcase your expertise in visual communication, particularly in layout, color theory, and typography.
    — “comprehensive knowledge of graphic design fundamentals like layout, color theory and typography.”
  • Include examples of iterative design processes and player testing in your resume and portfolio.
    — “Utilize appropriate UX design methodologies to communicate and validate the player experience.”
Pace · SteadyCollaboration · HighAutonomy · MediumDecision Impact · Individual

Derived from job-description analysis by Serendipath's career intelligence engine.

What success looks like

  • produced UX design work on a cross-functional team
  • evolved complex and ambiguous problems into clear actionable design solutions
  • collaborated closely with other designers
Typical background
interaction design experiencebackground in game design

Skills & requirements

Required

User-centered DesignCollaborationVisual CommunicationProcess-drivenSystematic Thinking

Preferred

Degree In Human-computer InteractionExperience In GamesAbility To Use Design Software

Stack & domain

UX DesignPlayer InteractionsFlow DiagramsPlaytestingHigh-fidelity MockupsPrototypesStrategiesGuidelinesPatternsCollaboration MethodsGraphic Design FundamentalsLayoutColor TheoryTypographyFeedback And IterationDesign SoftwarePlayer Onboarding SystemsCollaborationCommunicationTeamworkProblem-solvingSystematic ThinkingGame DesignPlayer ExperienceCross-functional Product Team

About the role

Original posting from Bungie via Greenhouse

Title: Interaction Designer (Contract)

Bungie is seeking an Interaction Designer to delight millions by designing amazing player interactions within Marathon. You’ll be responsible for producing UX design work on a cross functional team, evolving problems that are complex and ambiguous into clear actionable design solutions. You'll work from concept to completion by collaborating closely with other designers to achieve your goals.

Responsibilities

Convert goals and requirements into viable solutions that follow and complement our UX strategy and design principles.

Utilize appropriate UX design methodologies to communicate and validate the player experience: player interviews, flow diagrams, playtesting, high-fidelity mockups, and prototypes.

Establish and document strategies, guidelines, and patterns.

Required Skills

Effective collaborator: You know how to move a design forward with your team and in discussions with stakeholders using proven collaboration methods.

User-centered designer: You are a committed believer in putting player needs at the center of the development process. You know how to incorporate both qualitative and quantitative insights into your design process.

Visual communicator: You have comprehensive knowledge of graphic design fundamentals like layout, color theory and typography.

Process and team driven: You can break experiences down with a team to ship value to our players. You embrace that an effective user experience needs feedback and iteration to achieve.

Systematic thinker: Your design process considers moderate-to-large scale solutions that are sustainable over time.

Experience working on a cross-functional product team.

A portfolio with UX projects.

Nice-to-Have Skills

Degree in Human-Computer Interaction, User Experience, Cognitive Science or equivalent.

Experience in games across multiple platforms.

Ability to use design software (Figma, Adobe Suite, etc.) to convey designs.

Experience with player onboarding systems.

At SIE, working with our partners, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location.

Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location.

In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click here to learn more.

This is a flexible role that can be remote, with varying pay ranges based on geographic location. For example, if you are based out of Seattle, the estimated base pay range for this role is listed below, this is an hourly rate.$67.69—$81.44 USDPlease note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.

Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.

Source: Bungie careers (Greenhouse)

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