Senior UX Designer (CONTRACT)

Bungie
United States
Remote

Who this role is best for

User-centered designers with cross-functional collaboration experience will find this contract role in game design a good fit, especially given the remote work arrangement and the focus on iterative design processes.

Best fit for

  • Candidates with a track record of designing player experiences in games and a portfolio showcasing UX projects
    — “A portfolio with UX projects.”
  • Individuals who thrive in iterative design environments and can translate ambiguous problems into actionable solutions
    — “evolving problems that are complex and ambiguous into clear actionable design solutions.”
  • Designers experienced in working with cross-functional product teams and delivering scalable design patterns
    — “Experience working on a cross-functional product team.”

Things to consider

  • The role is contract-based, which may require flexibility in long-term career planning
    — “Title: Interaction Designer (Contract)”
  • The compensation is an hourly rate, which may align with contract expectations but not long-term salary growth
    — “The estimated base pay range for this role is listed below, this is an hourly rate.”

How to stand out

  • Showcase your ability to translate player needs into design solutions with specific examples from your portfolio
    — “You are a committed believer in putting player needs at the center of the development process.”
  • Highlight your experience with iterative design and feedback loops in your resume and interviews
    — “You embrace that an effective user experience needs feedback and iteration to achieve.”
  • Demonstrate your use of UX methodologies such as player interviews, flow diagrams, and prototypes in your work history
    — “Utilize appropriate UX design methodologies to communicate and validate the player experience.”
Pace · Fast PacedCollaboration · HighAutonomy · MediumDecision Impact · Team

Derived from job-description analysis by Serendipath's career intelligence engine.

What success looks like

  • producing UX design work on a cross functional team
  • evolving complex and ambiguous problems into clear actionable design solutions
Typical background
experience in user experience designstrong portfolio of UX projects

Skills & requirements

Required

CollaborationUser-centered DesignVisual CommunicationProcess And Team DrivenSystematic ThinkingExperience Working On A Cross-functional Product Team

Preferred

Degree In Human-computer Interaction, User Experience, Cognitive Science Or EquivalentExperience In Games Across Multiple PlatformsAbility To Use Design Software (figma, Adobe Suite, Etc.) To Convey DesignsExperience With Player Onboarding Systems

Stack & domain

UX DesignPlayer InteractionsFlow DiagramsHigh-fidelity MockupsPrototypesStrategiesGuidelinesPatternsCollaboration MethodsGraphic Design FundamentalsLayoutColor TheoryTypographyDesign Software (figma, Adobe Suite, Etc.)Player Onboarding SystemsCollaborationCommunicationTeamworkLeadershipSystematic ThinkingGamingSoftware Development

About the role

Original posting from Bungie via Greenhouse

Title: Interaction Designer (Contract)

Bungie is seeking an Interaction Designer to delight millions by designing amazing player interactions within Marathon. You’ll be responsible for producing UX design work on a cross functional team, evolving problems that are complex and ambiguous into clear actionable design solutions. You'll work from concept to completion by collaborating closely with other designers to achieve your goals.

Responsibilities

Convert goals and requirements into viable solutions that follow and complement our UX strategy and design principles.

Utilize appropriate UX design methodologies to communicate and validate the player experience: player interviews, flow diagrams, playtesting, high-fidelity mockups, and prototypes.

Establish and document strategies, guidelines, and patterns.

Required Skills

Effective collaborator: You know how to move a design forward with your team and in discussions with stakeholders using proven collaboration methods.

User-centered designer: You are a committed believer in putting player needs at the center of the development process. You know how to incorporate both qualitative and quantitative insights into your design process.

Visual communicator: You have comprehensive knowledge of graphic design fundamentals like layout, color theory and typography.

Process and team driven: You can break experiences down with a team to ship value to our players. You embrace that an effective user experience needs feedback and iteration to achieve.

Systematic thinker: Your design process considers moderate-to-large scale solutions that are sustainable over time.

Experience working on a cross-functional product team.

A portfolio with UX projects.

Nice-to-Have Skills

Degree in Human-Computer Interaction, User Experience, Cognitive Science or equivalent.

Experience in games across multiple platforms.

Ability to use design software (Figma, Adobe Suite, etc.) to convey designs.

Experience with player onboarding systems.

At SIE, working with our partners, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location. 

Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location.

In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click here to learn more.

The estimated base pay range for this role is listed below, this is an hourly rate.$67.69—$81.44 USDPlease note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.

Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.

Source: Bungie careers (Greenhouse)

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