XDev Props Intern- Undergraduate

Insomniac Games
Burbank, CA
On-siteCareer-pivot friendly

Who this role is best for

Undergraduate students with 3D art skills and external collaboration experience will find this prop artist internship at Insomniac Games in Burbank, CA, offers practical exposure to game production workflows.

Best fit for

  • Undergraduate art students with external vendor collaboration experience and strong technical art skills in modeling and texturing
    — “Review assets from external partners, including 3D Models, Textures, Materials, UVs”
  • Candidates who can align creative vision with technical requirements under team leadership
    — “Help guide external vendors in creating props ... under the direction of the X-Dev Props Manager, Art Director, and Lead Artists”

Things to consider

  • Must be available for the full 12-week internship period in Burbank, CA
    — “Must be available for the entire 12-week internship period”
  • No visa sponsorship available — only eligible U.S. citizens or authorized workers can apply
    — “SIE will only consider applicants who are authorized to work for any employer in the United States”

How to stand out

  • Highlight your ability to provide actionable feedback on 3D assets during your resume and interviews
    — “Ability to review 3D assets, identify areas for improvement, and communicate clear, actionable feedback”
  • Showcase your experience with asset optimization and external production workflows
    — “Gain practical experience with external art production, asset optimization”
  • Demonstrate your proficiency in Maya, Photoshop, and Substance Painter/Designer with specific examples
    — “Strong skills in modeling, baking and UV layout using Maya, Max, or equivalent”
Pace · SteadyCollaboration · HighAutonomy · MediumDecision Impact · Individual

Derived from job-description analysis by Serendipath's career intelligence engine.

What success looks like

  • create comprehensive briefs for external art vendors
  • review assets from external partners
Typical background
strong skills in modeling, baking and UV layout using Maya, Maxstrong skills in texture and material creation using Photoshop, Substance Painter, Substance Designer

Skills & requirements

Required

3D ModelingAsset ReviewExternal Art Production WorkflowsTechnical ArtCollaboration

Preferred

Vehicles And Weapons

Stack & domain

MayaSubstance PainterSubstance DesignerPhotoshopZbrushProp ModelingAsset ReviewExternal Art Production Workflows3D ModelingTexturingMaterial CreationUV LayoutVehicle And Weapons ModelingWritten CommunicationVerbal CommunicationCollaborationProblem-solvingTime ManagementTechnical FeedbackGame Development

About the role

Original posting from Insomniac Games via Greenhouse

Job ID: R-125848

Role Summary: 

Join Insomniac Games as an X-Dev Prop Artist Intern for Summer 2027 and gain hands-on experience supporting the creation of game-ready props and materials in collaboration with external art partners. 

As an X-Dev Prop Artist Intern, you'll work alongside the X-Dev Props Manager, Art Director, and Lead Artists to support the development of 3D assets that meet the team's artistic vision and technical requirements. You'll create detailed briefs using images and text to communicate asset requirements to external vendors and review their work throughout production. 

This internship offers practical experience in prop modeling, asset review, and external art production workflows. You'll strengthen your technical art, written communication, and collaboration skills while learning how external development teams contribute to game production. 

What You’ll Be Doing: 

Create comprehensive briefs using images and text to communicate asset requirements to external art vendors, with guidance from the X-Dev Props Manager. 

Review assets from external partners, including 3D Models, Textures, Materials, UVs, and provide clear, actionable feedback throughout production. 

Support the development and optimization of props during key production stages, including high/low poly, material/textures, and final delivery phases. 

Help guide external vendors in creating props, including hard surface assets and materials, under the direction of the X-Dev Props Manager, Art Director, and Lead Artists. 

Collaborate with artists to ensure block-out proxy models and reference images are available for X-Dev Props work with external partners. 

Apply art tools and best practices using Maya, Substance Painter/Designer, Zbrush, Photoshop to support asset development and review. 

Help maintain a consistent artistic style across assets while following direction from the Art Director and Lead Artists. 

Gain practical experience with external art production, asset optimization, and communicating technical and artistic feedback throughout game development. 

What We’re Looking For: 

Strong skills in modeling, baking and UV layout using Maya, Max, or equivalent. 

Strong skills in texture and material creation using Photoshop, Substance Painter, Substance Designer. 

Experience with ZBrush. 

Ability to review 3D assets, identify areas for improvement, and communicate clear, actionable feedback. 

Strong written and verbal communication skills, including the ability to interpret technical information, prepare documentation, and present ideas clearly. 

Strong organizational and time management skills, with the ability to prioritize tasks, manage multiple assignments, and meet deadlines. 

Ability to solve practical problems, follow written and verbal instructions, and collaborate effectively with artists and external partners. 

Foundational mathematical skills, including percentages, proportions, basic algebra, and geometry. 

Willingness to receive direction, incorporate feedback, and work closely with a team. 

Experience with vehicles and weapons is a plus. 

Eligibility:

Students with expected graduation between May 2026 and December 2029 from an accredited university. Undergraduate  

Able to work during one of the following periods: May 17th - August 6th or June 14th - September 3rd. Relocation assistance is available for eligible candidates. 

Must be available for the entire 12-week internship period. 

At this time, SIE will only consider applicants who are authorized to work for any employer in the United States and who will not require work visa sponsorship from SIE now or in the future to maintain their authorization to work in the United States. 

Our intern positions offer a fixed hourly pay rate. Please note that the pay rate is exclusive to the internship period and may not reflect what pay may look like following the completion of an internship.

At SIE, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location. 

Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location. 

Intern Pay Range$36.50—$36.50 USDPlease note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.

Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.

Source: Insomniac Games careers (Greenhouse)

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