Character TD (Rigging) Intern- Undergraduate

Insomniac Games
Burbank, CA
Career-pivot friendly

Who this role is best for

A natural match if you have hands-on experience with rigging and a passion for game development.

Best fit for

  • Undergraduate students with a focus on character rigging and a strong interest in game development.
    — “Currently pursuing a Bachelor's degree working towards Character Rigging.”
  • Candidates with a background in Computer Science and practical rigging experience.
    — “Computer Science majors with rigging experience will also be considered.”
  • Individuals with a willingness to learn and apply new rigging techniques and tools.
    — “Learn and apply new rigging techniques and tools that help bring characters to life.”

Things to consider

  • Must be available for the full 12-week internship period and during specific dates.
    — “Must be available for the entire 12-week internship period.”
  • Applicants must be authorized to work in the US without requiring visa sponsorship.
    — “who will not require work visa sponsorship from SIE now or in the future.”

How to stand out

  • Highlight your ability to collaborate with cross-functional teams on rig implementation.
    — “Collaborate with members of other departments to implement rigs.”
  • Showcase your experience with Maya and Python in your resume and portfolio.
    — “Python skills and previous experience with Maya are preferred.”
  • Emphasize your self-motivation and responsibility in completing assigned tasks.
    — “A creative, self-motivated, and responsible approach to learning and completing assigned work.”
Pace · SteadyCollaboration · HighAutonomy · MediumDecision Impact · Individual

Derived from job-description analysis by Serendipath's career intelligence engine.

What success looks like

  • Creating simple animation rigs for game development
  • Supporting the animation team with rigging tasks
  • Collaborating with other departments
Typical background
Pursuing a Bachelor's degree in Computer Science or related field

Skills & requirements

Required

Character RiggingAnimationMayaPython

Preferred

Game DevelopmentCollaboration With Animation Team

Stack & domain

Character RiggingAnimationMayaPythonCollaborationProblem SolvingTechnical SkillsCreativitySelf-motivationGame DevelopmentRigging

About the role

Original posting from Insomniac Games via Greenhouse

Job ID: R-125853

Role Summary: 

Join the Animation Department at Insomniac Games and gain hands-on experience creating animation rigs that help bring characters and game worlds to life. 

As a Character Rigging Intern, you'll work alongside experienced artists to create and improve rigs for in-game props, clothing, vehicles, and characters. You'll collaborate with members of other departments to support rig implementation and learn how rigging contributes to animation and game production. 

Throughout the internship, you'll receive mentorship from senior members of the Rigging and Animation team, develop your artistic and technical skills, and gain practical experience with the tools and techniques used in game development. 

What You’ll Be Doing: 

Create simple animation rigs for in-game props, clothing, vehicles, and characters to support game development. 

Support the animation team with rigging tasks, including troubleshooting and bug fixing. 

Collaborate with members of other departments to implement rigs and support animation workflows. 

Learn and apply new rigging techniques and tools that help bring characters to life. 

Work alongside the Rigging and Animation team to develop and refine rigs while gaining hands-on experience with game production techniques. 

Strengthen your technical, creative, and collaborative skills through guidance and mentorship from experienced team members. 

What We’re Looking For: 

Currently pursuing a Bachelor's degree working towards Character Rigging. Computer Science majors with rigging experience will also be considered. 

Six to twelve months of related experience and/or training is beneficial but not required for currently enrolled students. 

A creative, self-motivated, and responsible approach to learning and completing assigned work. 

Passion for video games and animation, with an interest in character rigging and game development. 

Python skills and previous experience with Maya are preferred. 

Eligibility:

Students with expected graduation between May 2026 and December 2029 from an accredited university. Undergraduate 

Able to work during one of the following periods: May 17th - August 6th or June 14th - September 3rd. Relocation assistance is available for eligible candidates. 

Must be available for the entire 12-week internship period. 

At this time, SIE will only consider applicants who are authorized to work for any employer in the United States and who will not require work visa sponsorship from SIE now or in the future to maintain their authorization to work in the United States. 

Our intern positions offer a fixed hourly pay rate. Please note that the pay rate is exclusive to the internship period and may not reflect what pay may look like following the completion of an internship.

At SIE, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location. 

Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location. 

Intern Pay Range$36.50—$36.50 USDPlease note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.

Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.

Source: Insomniac Games careers (Greenhouse)

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