Game Developer - Midcore Games - China

Voodoo
Beijing, China
On-site

Who this role is best for

Best suited to senior Unity C# developers with experience in casual game architecture and a strong focus on performance optimization, working in a collaborative, small-team setting in China.

Best fit for

  • Candidates who can adapt to and improve existing code bases for scalable game titles
    — “Adapt and work within an existing code base, enhancing its functionality, stability and performance”
  • Individuals who thrive in small, multidisciplinary teams with diverse expertise
    — “Work closely with small teams of Unity Game Developers and Artists”

Things to consider

  • The position is based in Beijing, requiring a candidate who is either located there or willing to relocate
    — “This position is Beijing-based.”

How to stand out

  • Highlight your experience in leading or significantly contributing to casual game architecture
    — “senior Unity C# Game Developer who has been a primary contributor to the Game architecture, Feature development, and design for several casual games”
  • Showcase your ability to optimize Unity projects for performance and stability
    — “Skilled in identifying performance bottlenecks and implementing optimisations, with a strong focus on memory management, frame rate stability, and reducing load times”
  • Emphasize prior collaboration with cross-functional teams like artists and product managers
    — “collaborate with a variety of experts: Product Managers, Game Artists, Game Developers, Tech Engineers, Monetization Managers, Data Analysts”
Pace · Fast PacedCollaboration · HighAutonomy · MediumDecision Impact · Team

Derived from job-description analysis by Serendipath's career intelligence engine.

What success looks like

  • Developing high-quality games
  • Optimizing game performance
Typical background
Game DeveloperSoftware Engineer

Skills & requirements

Required

Unity Game DevelopmentC#Game ArchitectureFeature DevelopmentPerformance OptimizationMemory ManagementFrame Rate StabilityLoad Times Reduction

Preferred

Analytics-driven DevelopmentA/B TestingGame Production Process

Stack & domain

UnityC#UI SystemsAnimationParticle SystemsScriptingPerformance OptimizationMemory ManagementFrame Rate StabilityReducing Load TimesAnalytics-driven DevelopmentA/B TestingCI/CDProduction Data ArchitecturesMlopsMl/ai ModelsAI ApisProblem SolvingTeamworkCommunicationAttention To DetailGame DevelopmentSoftware Engineering

About the role

Original posting from Voodoo via Ashby

ABOUT VOODOO

Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way.

This position is Beijing- based.

TEAM

You will be an integral part of a newly established internal studio, a dynamic and focused team dedicated to one of our most promising prototype in scale. This studio is specifically chartered to improve this high-potential game up to the successful and market-ready title it is meant to become. 

In this exciting role, your initial focus will be on one of our new Midcore Games that have already demonstrated significant promise and captured our attention with their compelling core mechanics and engaging gameplay.

ROLE

We are looking for a senior Unity C# Game Developer who has been a primary contributor to the Game architecture, Feature development, and design for several casual games. You will collaborate with a variety of experts: Product Managers, Game Artists, Game Developers, Tech Engineers, Monetization Managers, Data Analysts...

  • Work closely with small teams of Unity Game Developers and Artists
  • Implement game logic and systems in C# using Unity
  • Adapt and work within an existing code base, enhancing its functionality, stability and performance
  • Provide guidance and share your expertise
  • Ensure timely delivery of high-quality results

PROFILE

  • Advanced Unity knowledge (3y+) including scripting in C#, UI systems, animation, particle systems, etc.
  • A critical thinker and a problem solver with a keen eye for identifying problems in workflows and processes (and driving them to a resolution)
  • Previous experience and exposure to the game production process (as part of a game dev studio or otherwise)
  • Skilled in identifying performance bottlenecks and implementing optimisations, with a strong focus on memory management, frame rate stability, and reducing load times
  • Experience with analytics-driven development and A/B testing in live games would be a plus
  • Excellent communication skills and a strong teamwork mindset
  • Good sense of gameplay experience and special attention to detail
  • Speak and write English

BENEFITS

  • Competitive salary
  • Other benefits according to the country you reside

Source: Voodoo careers (Ashby)

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