Graphics Programmer Internship

Larian Studios
Barcelona, Spain
On-site

Who this role is best for

Strong fit for candidates with technical expertise in C++ and DirectX 12 who are willing to work on-site in Barcelona and collaborate closely with creative teams.

Best fit for

  • Candidates with a background in GPU-driven rendering and a passion for game development
    — “Understand concepts like GPU driven rendering, culling, deferred rendering, lighting, and post processing”
  • Individuals who can bridge technical and creative workflows in a collaborative setting
    — “Work closely together with the content production teams, (Tech) Art, level design, VFX … to implement visual effects of topnotch quality”

Things to consider

  • On-site presence in Barcelona is required, limiting remote flexibility
    — “Willingness to work full-time on-site at our Barcelona studio”
  • The role demands a strong portfolio showcasing explicit technical work
    — “Proven track record: share your portfolio with explicit work you have done.”

How to stand out

  • Highlight experience with engine graphics systems and specific visual effects implementation
    — “Help to maintain and extend our proprietary engine’s graphics stack”
  • Emphasize past collaboration with creative teams in your project examples
    — “Work closely together with the content production teams, (Tech) Art, level design, VFX …”
  • Showcase a track record of delivering high-quality, well-documented code
    — “Write robust, performant, well tested and maintainable code”
  • Demonstrate openness to experimentation and iterative feature development
    — “Open minded, willing to experiment and iterate over a specific feature”
Pace · Fast PacedCollaboration · HighAutonomy · MediumDecision Impact · Team

Derived from job-description analysis by Serendipath's career intelligence engine.

What success looks like

  • Help maintain and extend proprietary engine’s graphics stack
  • Implement visual effects of topnotch quality
Typical background
Computer ScienceGame DevelopmentGraphics Programming

Skills & requirements

Required

C++Directx 12HLSLGPU Driven RenderingDeferred RenderingLightingPost ProcessingProblem-solving

Preferred

Global IlluminationParticle SimulationCustom MaterialsPost-process EffectsTexture Streaming

Stack & domain

C++Directx 12 APIHLSLGPU Driven RenderingCullingDeferred RenderingLightingPost ProcessingCommunicationTeam PlayerProblem-solving

About the role

Original posting from Larian Studios via Lever

With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Graphics Programming Intern to join the team and help us in crafting the high calibre games our fans have come to expect.

Responsibilities:

  • Help to maintain and extend our proprietary engine’s graphics stack (Global illumination, particle simulation, custom materials, post-process effects, culling, texture or visual streaming …).
  • Work closely together with the content production teams, (Tech) Art, level design, VFX … to implement visual effects of topnotch quality.
  • Write robust, performant, well tested and maintainable code.
  • Be an active participant in the design and production of the game; the technical side of the creative team!

Requirements:

  • Good knowledge of C++
  • Knowledge of the DirectX 12 API and HLSL
  • Understand concepts like GPU driven rendering, culling, deferred rendering, lighting, and post processing
  • Open minded, willing to experiment and iterate over a specific feature
  • Good communication skills in English
  • You are a team player and willing to take responsibility
  • Problem-solving skills
  • Willingness to work full-time on-site at our Barcelona studio
  • Proven track record: share your portfolio with explicit work you have done.

What we offer:

  • An international team of over 500 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel
  • An open, collaborative environment where ideas are welcome and encouraged
  • A managerial team consisting of highly experienced game developers at the top of their fields
  • Sharing hobbies and passions with likeminded colleagues
  • Inclusive environment with many activities organized by the studios or the employees
  • Commitment to making the best game possible for the fans, including listening to community feedback

Source: Larian Studios careers (Lever)

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