Environment Art Intern- Undergraduate

Insomniac Games
Burbank, CA
On-siteCareer-pivot friendly

Who this role is best for

Aimed at undergraduate art students who are eager to learn and collaborate in a game development studio, with a focus on environment art and a preference for candidates familiar with Maya and Python.

Best fit for

  • Candidates with prior experience in Maya and Python, even if not professional, will stand out
    — “Python skills and previous experience with Maya are preferred.”
  • Individuals who can commit to a full 12-week internship and are available during specified periods
    — “Must be available for the entire 12-week internship period.”

Things to consider

  • Relocation assistance is available but not guaranteed, requiring flexibility for eligible candidates
    — “Relocation assistance is available for eligible candidates.”
  • Only US-based applicants who are authorized to work without visa sponsorship are considered
    — “SIE will only consider applicants who are authorized to work for any employer in the United States.”

How to stand out

  • Highlight your ability to model and texture using concept art and photo references in your portfolio
    — “Model natural and architectural geometry using concept art and photo reference.”
  • Showcase your initiative in learning new tools and techniques relevant to environment art
    — “Willingness to learn new tools and techniques and collaborate with experienced artists.”
  • Emphasize your interest in game development and environment art in your cover letter
    — “Passion for video games and art, with an interest in environment modeling, texturing, and game development.”
Pace · SteadyCollaboration · HighAutonomy · MediumDecision Impact · Individual

Derived from job-description analysis by Serendipath's career intelligence engine.

What success looks like

  • Model natural and architectural geometry
  • Create UV layouts
  • Develop textures and materials for environment objects
Typical background
Currently enrolled at a college or university studying a related Arts field

Skills & requirements

Required

ModelingTexturingSurface DesignAsset PlacementVisual Design

Preferred

PythonMaya

Stack & domain

ModelingTexturingSurfacingPlacing AssetsUV LayoutsNormal MapsMayaPythonCreativeSelf-motivatedResponsiblePassion For Video GamesWillingness To LearnGame DevelopmentArt

About the role

Original posting from Insomniac Games via Greenhouse

Job ID: R-125850

Role Summary: 

Join the Art Department at Insomniac Games and gain hands-on experience creating environments and assets that help bring game worlds to life. 

As an Environment Art Intern, you'll collaborate with experienced artists to model, texture, surface, and place assets within game environments. You'll contribute to creating natural and architectural elements while learning how environment art supports the visual design of a game. 

Throughout the internship, you'll receive mentorship from senior members of the Environment art team, explore new artistic techniques and tools, and gain practical experience working within a game development studio. 

What You’ll Be Doing: 

Model natural and architectural geometry using concept art and photo reference, with a focus on creating props and supporting level artists. 

Create UV layouts, generate normal maps, and develop textures and materials for environment objects. 

Contribute to modeling, texturing, surfacing, and placing component assets to help build game worlds. 

Learn and apply new artistic techniques and tools to maintain a consistent visual style under the direction of the Art Director. 

Collaborate with the Environment art team to develop and refine assets while gaining hands-on experience with game production workflows. 

What We’re Looking For: 

Currently enrolled at a college or university studying a related Arts field. No prior professional experience or training required. 

A creative, self-motivated, and responsible approach to learning and completing assigned work. 

Passion for video games and art, with an interest in environment modeling, texturing, and game development. 

Willingness to learn new tools and techniques and collaborate with experienced artists. 

Python skills and previous experience with Maya are preferred. 

Eligibility:

Students with expected graduation between May 2026 and December 2029 from an accredited university. Undergraduate

Able to work during one of the following periods: May 17th - August 6th or June 14th - September 3rd. Relocation assistance is available for eligible candidates. 

Must be available for the entire 12-week internship period. 

At this time, SIE will only consider applicants who are authorized to work for any employer in the United States and who will not require work visa sponsorship from SIE now or in the future to maintain their authorization to work in the United States. 

Our intern positions offer a fixed hourly pay rate. Please note that the pay rate is exclusive to the internship period and may not reflect what pay may look like following the completion of an internship.

At SIE, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location. 

Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location. 

Intern Pay Range$36.50—$36.50 USDPlease note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.

Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.

Source: Insomniac Games careers (Greenhouse)

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